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GURPS Wiki
GURPS Wiki

Perks (B100) are 1-point advantages.

Modifiers[]

B100 "Perks cannot be modified with enhancements or limitations" but there is later indication this may have loosened:

  • the Perks Window at http://www.sjgames.com/gurps/characterassistant/support/manual/ref_perkswindow.html "The button with the hammer & screwdriver icon is the Modifiers button. It will call up the Modifiers window for the currently selected item directly. (Generally, you won’t apply modifiers to a perk.)"
  • Sorcery 13's Perks as Spells despite "perks don't take modifiers!" lets you bind them by the sorcery modifiers (essentially applying -10% in limitations) and then suggests giving them more power or versatility (like what an enhancement would do)


Examples[]

GURPS Psionic Powers[]

  • Anti-Psi Perks 24
  • Astral Projection Perks 29
  • Ergokinesis Perks 35
  • ESP Perks 42
  • Probability Alteration Perks 44
  • Psychic Healing Perks 48
  • Psychic Vampirism Perks 51
  • Psychokinesis Perks 56
  • Telepathy Perks 63
  • Teleportation Perks 69

See also[]