Peshkali

An artist's interpretation of a peshkali.
Powerful demonic sentinels, guarding forgotten places. Peshkali are powerfully-built, with six arms and a long, serpentine lower body. Listed as unwilling to negotiate, but that would be a waste of such an interesting monster![1]
{{{Name}}} | |||||||
---|---|---|---|---|---|---|---|
Monster Class | Demon | ||||||
ST | 20 | HP | 20 | Speed | 5 | ||
DX | 12 | Will | 14 | Move | 6 | ||
IQ | 10 | Per | 14 | Weight | NG | ||
HT | 12 | FP | 12 | SM Size |
0 Human scale, several yards long (tail) | ||
Dodge | 8 | Parry | 13 (x6) | DR | 4 | ||
Attacks | Weapons (18): Clubs (3d+3 crushing), scimitars (3d+3 cutting / 2d impaling), spears (2d+1 impaling). | ||||||
Social Background (TL; CF; Language) |
Demon-y | ||||||
Traits | Combat Reflexes; Constriction Attack (+2 to grapple and ST per arm used after first two!); Doesnโt Breathe; Doesnโt Eat or Drink; Doesnโt Sleep; Double-Jointed; Extra Arms 4; Extra Attacks 5; Immunity to Metabolic Hazards; Indomitable; Infravision; Injury Tolerance (No Blood, No Brain, No Neck, No Vitals); No Legs (Slithers); Supernatural Durability (Can only be killed if all six arms are crippled); Unfazeable. | ||||||
Skills | Broadsword-18; Spear-18; Wrestling-16 (+2 ST when grappling). Swimming-13 | ||||||
Notes | Definitely potential here for a powerful, force-of-will type martial prowess monster. Also added Swimming, as they may need it to protect riverside temples and swamps. |
Tactics[]
Peshkali Wrasslin'[]
Peshkali need not strike down every creature that enters their domain. Their six arms and snake tail are excellent for pinning targets and escorting them off the premises. Remember to use bear hug with constriction attack to inflict FP damage!
Peshkali Durability[]
With their supernatural level of durability, peshkali (plural and singular), peshkali retain all of their arms and attacks until they're extremely damaged (0 HP), at which point their limbs can be disabled--only then can they be truly killed.
Remaining Armed and Ready[]
As the peshkali can only be slain after reaching 0 HP and having its arms crippled, any clever peshkali will seek out bracers and pauldrons to protect itself! Furthermore, peshkalis can utilize their multiple arms for elaborate maneuvers like the cross parry--and woe be to anyone who fights a peshkali who can bind weapons with jutte!
The Peshkali Shield[]
A mighty shield of black metal, which repels ranged attacks. 22.5 lbs, medium shield with DB 2--but with DB 5 against ranged attacks. With a peshkali, it's held with one hand while another two hands fire a ranged weapon, like a bowโthis allows the peshkali to strike with relative impunity![2]
Mentions[]
- Peshkali present in Hellsgate
- More Mars fantasy (good for Louis d'Antares. (Pyramid 72)
- Peshkali CER (it's 112, btw) (Pyramid 77)
- Peshkali... with pistols. The Six Shooter! (Pyramid 90)
- The chef at the Inn (Pyramid 98)
- Kill Points (Pyramid 99)
- One works as a chef in The Underground Grill (Pyramid 101)
- Peshkali Shield (DF 6: Artifacts)
- Dead Monster Bits (definitely something bad guys would have, Treasure Tables, p.13)
References[]
- โ Fanon
- โ Dungeon Fantasy 6: 40 Artifacts, p.9