GURPS Power-Ups 3: Talents supposedly contains every Talent that affect skills published for GURPS as of July 2011. The Power Talents which give a bonus to all success rolls made to activate or use any of the power’s abilities are not included.
Note: despite its name Language Talent is not in the list as its name is a relic from Classic when it did have levels and effected languages (which were skills). In 4e it is a flat 10 points.
Body Control Talent from Martial Arts is not in the list. It might be due to its strange wording or that it only effects one skill.
Talents[]
A Talent is a natural aptitude for a set of closely related skills. They can be used with mundane or psi skills. (B254) Italic costs are based on Smooth Talent Cost which is based on a Talent costing 1 point/level per skill affected, with a minimum cost of 5/level.[1]
"You may never have more than four levels of a particular Talent. However, overlapping Talents can give skill bonuses (only) in excess of +4."[2]
Advantages and Perks are listed elsewhere.
A and B[]
Advantage | Cost | Reference |
---|---|---|
Academic | 5/level | GURPS Power-Ups 3 |
Alien Friend | 5/level | GURPS Space |
Allure | 5/level | GURPS Fantasy GURPS Dungeon Fantasy 11 |
Animal Friend | 5/level 6/level |
B90 |
Antiquary | 5/level 6/level |
GURPS Horror |
Artificer | 10/level 9/level |
B90 |
Bard | 5/level 6/level |
|
Beastmaster* | 10/level 12/level |
GURPS Power-Ups 3 |
Born Entertainer | 5/level 6/level |
GURPS Power-Ups 3 |
Born Spacer | 5/level 6/level |
GURPS Transhuman Space: Changing Times |
Business Acumen | 10/level 8/level |
B90 |
C[]
Advantage | Cost | Reference |
---|---|---|
Chi-Related Talents* | Variable | |
Chi Talent | 15/level 20/level |
|
Circuit Sense | 5/level | GURPS Action 1 |
Close to Heaven* | 5/level 6/level |
GURPS Banestorm GURPS Dungeon Fantasy 11 GURPS Monster Hunters 1 |
Close to Hell* | 5/level 6/level |
GURPS Dungeon Fantasy 11 |
Close to the Earth* | 5/level | GURPS Dungeon Fantasy 11 |
Clown | 10/level | GURPS Power-Ups 3 |
Computer Talents | Variable | |
Craftiness | 5/level 6/level |
GURPS Action 1 GURPS Dungeon Fantasy 11 |
Cunning Folk | 10/level 8/level |
GURPS Horror |
D though H[]
Advantage | Cost | Reference |
---|---|---|
Devotion | 5/level | GURPS Fantasy |
Driver’s Reflexes | 5/level | GURPS Action 1 GURPS Monster Hunters 4 |
Dungeon Artificer* | 5/level 6/level |
GURPS Dungeon Fantasy 4 |
Elder Gift† | 5/level | GURPS Dungeon Fantasy 3 |
Empath | 5/level | Pyramid #3/21: Cyberpunk |
Explorer | 5/level | GURPS Power-Ups 3 |
Forceful Chi | 15/level | |
Forest Guardian† | 5/level | GURPS Dungeon Fantasy 3 |
Gifted Artist | 5/level | B90 |
Goodwife | 5/level | GURPS Fantasy |
Green Thumb | 5/level | B90 |
Halfling Marksmanship† | 5/level | GURPS Banestorm (as “Halfling Ranged Weapon Talent”)
GURPS Dungeon Fantasy 3 |
Healer | 10/level 9/level |
B90 |
Hot Pilot | 5/level | GURPS Space |
I, J, and M[]
Advantage | Cost | Reference |
---|---|---|
Impersonator | 5/level | GURPS Power-Ups 3 |
Intuitive Statesman | 10/level | GURPS Power-Ups 3 |
Jack of All Trades*[3] | 10/level | GURPS Dungeon Fantasy 11 |
Job Training | Variable | GURPS Power-Ups 3 p 25-26 |
Master Builder | 5/level | GURPS Fantasy |
Mathematical Ability | 10/level 8/level |
B90 |
Memetics* | 10/level 12/level |
GURPS Transhuman Space: Changing Times |
Mesmerist* | 10/level | GURPS Horror |
Military Talents | Variable | |
Mr. Smash | 5/level | GURPS Dungeon Fantasy 11 |
Musical Ability | 5/level | B90 |
N, O, and P[]
Advantage | Cost | Reference |
---|---|---|
Natural Diver | 5/level | GURPS Transhuman Space: Changing Times |
Natural Scientist | 10/level | GURPS Power-Ups 3 |
Nautical Talents | Variable | GURPS Power-Ups 3 |
Occultist* | 10/level 12/level |
GURPS Horror |
Outdoorsman | 10/level 7/levels |
B91 |
Parapsychologist* | 5/level 6/level |
GURPS Monster Hunters 1 GURPS Psis |
Pickaxe Penchant† | 5/level | GURPS Dungeon Fantasy 3 |
Poet | 5/level | GURPS Horror |
Pop Culture Maven | 5/level | GURPS Transhuman Space: Changing Times |
Psientist* | 5/level 6/level |
GURPS Dungeon Fantasy 14 |
S[]
Advantage | Cost | Reference |
---|---|---|
Sage | 10/level | GURPS Fantasy |
Smooth Operator | 15/level 13/level |
B91 |
Social Scientist | 10/level 11/level |
GURPS Power-Ups 3 |
Spirit-Talker* | 5/level
6/level |
GURPS Dungeon Fantasy 11 |
Stalker | 5/level | GURPS Martial Arts: Fairbairn Close Combat Systems GURPS SEALs in Vietnam |
Strangler† | 5/level | GURPS Dungeon Fantasy Monsters 1 |
Street-Smart | 5/level 6/level |
GURPS Dungeon Fantasy 11 |
Street-Smarts | 10/level 9/level |
GURPS Thaumatology: Urban Magics |
Super-Spy* | 15/level | GURPS Lair of the Fat Man |
Superior Equilibrioception | 5/level | GURPS Power-Ups 3 |
T, U, and W[]
Advantage | Cost | Reference |
---|---|---|
Talker | 5/level | GURPS Mysteries |
Thanatologist* | 5/level 6/level |
GURPS Power-Ups 3 |
Tough Guy | 5/level | GURPS Mysteries |
Trivia Sponge | 5/level | GURPS Power-Ups 3 |
Truth-Seeker | 5/level 6/level |
GURPS Power-Ups 3 |
Unseelie Talent† | 5/level 6/level |
GURPS Horror |
Whiz Kid | 5/level
6/level |
GURPS Mysteries |
Widget-Worker† | 5/level | GURPS Dungeon Fantasy 3 |
Optional Rules[]
- Alternative Benefits
- Anti-Talents
- Alternating Alternatives
- Extended Talents
- Talent Limits Table
- Learning Talents
- Combat Talents
- Smooth Talent Cost
- Talents as Training
Notes[]
- * The Talent bears special GM scrutiny.
- † The Talent is racial.