GURPS Power-Ups 3: Talents supposedly contains every Talent that affect skills published for GURPS as of July 2011. The Power Talents which give a bonus to all success rolls made to activate or use any of the power’s abilities are not included.
Note: despite its name Language Talent is not in the list as its name is a relic from Classic when it did have levels and effected languages (which were skills). In 4e it is a flat 10 points.
Body Control Talent from Martial Arts is not in the list. It might be due to its strange wording or that it only effects one skill.
Talents[]
A Talent is a natural aptitude for a set of closely related skills. They can be used with mundane or psi skills. (B254) Italic costs are based on Smooth Talent Cost which is based on a Talent costing 1 point/level per skill affected, with a minimum cost of 5/level.[1]
"You may never have more than four levels of a particular Talent. However, overlapping Talents can give skill bonuses (only) in excess of +4."[2]
Advantages and Perks are listed elsewhere.
A and B[]
| Advantage | Cost | Reference |
|---|---|---|
| Academic | 5/level | GURPS Power-Ups 3 |
| Alien Friend | 5/level | GURPS Space |
| Allure | 5/level | GURPS Fantasy GURPS Dungeon Fantasy 11 |
| Animal Friend | 5/level 6/level |
B90 |
| Antiquary | 5/level 6/level |
GURPS Horror |
| Artificer | 10/level 9/level |
B90 |
| Bard | 5/level 6/level |
|
| Beastmaster* | 10/level 12/level |
GURPS Power-Ups 3 |
| Born Entertainer | 5/level 6/level |
GURPS Power-Ups 3 |
| Born Spacer | 5/level 6/level |
GURPS Transhuman Space: Changing Times |
| Business Acumen | 10/level 8/level |
B90 |
C[]
| Advantage | Cost | Reference |
|---|---|---|
| Chi-Related Talents* | Variable | |
| Chi Talent | 15/level 20/level |
|
| Circuit Sense | 5/level | GURPS Action 1 |
| Close to Heaven* | 5/level 6/level |
GURPS Banestorm GURPS Dungeon Fantasy 11 GURPS Monster Hunters 1 |
| Close to Hell* | 5/level 6/level |
GURPS Dungeon Fantasy 11 |
| Close to the Earth* | 5/level | GURPS Dungeon Fantasy 11 |
| Clown | 10/level | GURPS Power-Ups 3 |
| Computer Talents | Variable | |
| Craftiness | 5/level 6/level |
GURPS Action 1 GURPS Dungeon Fantasy 11 |
| Cunning Folk | 10/level 8/level |
GURPS Horror |
D though H[]
| Advantage | Cost | Reference |
|---|---|---|
| Devotion | 5/level | GURPS Fantasy |
| Driver’s Reflexes | 5/level | GURPS Action 1 GURPS Monster Hunters 4 |
| Dungeon Artificer* | 5/level 6/level |
GURPS Dungeon Fantasy 4 |
| Elder Gift† | 5/level | GURPS Dungeon Fantasy 3 |
| Empath | 5/level | Pyramid #3/21: Cyberpunk |
| Explorer | 5/level | GURPS Power-Ups 3 |
| Forceful Chi | 15/level | |
| Forest Guardian† | 5/level | GURPS Dungeon Fantasy 3 |
| Gifted Artist | 5/level | B90 |
| Goodwife | 5/level | GURPS Fantasy |
| Green Thumb | 5/level | B90 |
| Halfling Marksmanship† | 5/level | GURPS Banestorm (as “Halfling Ranged Weapon Talent”)
GURPS Dungeon Fantasy 3 |
| Healer | 10/level 9/level |
B90 |
| Hot Pilot | 5/level | GURPS Space |
I, J, and M[]
| Advantage | Cost | Reference |
|---|---|---|
| Impersonator | 5/level | GURPS Power-Ups 3 |
| Intuitive Statesman | 10/level | GURPS Power-Ups 3 |
| Jack of All Trades*[3] | 10/level | GURPS Dungeon Fantasy 11 |
| Job Training | Variable | GURPS Power-Ups 3 p 25-26 |
| Master Builder | 5/level | GURPS Fantasy |
| Mathematical Ability | 10/level 8/level |
B90 |
| Memetics* | 10/level 12/level |
GURPS Transhuman Space: Changing Times |
| Mesmerist* | 10/level | GURPS Horror |
| Military Talents | Variable | |
| Mr. Smash | 5/level | GURPS Dungeon Fantasy 11 |
| Musical Ability | 5/level | B90 |
N, O, and P[]
| Advantage | Cost | Reference |
|---|---|---|
| Natural Diver | 5/level | GURPS Transhuman Space: Changing Times |
| Natural Scientist | 10/level | GURPS Power-Ups 3 |
| Nautical Talents | Variable | GURPS Power-Ups 3 |
| Occultist* | 10/level 12/level |
GURPS Horror |
| Outdoorsman | 10/level 7/levels |
B91 |
| Parapsychologist* | 5/level 6/level |
GURPS Monster Hunters 1 GURPS Psis |
| Pickaxe Penchant† | 5/level | GURPS Dungeon Fantasy 3 |
| Poet | 5/level | GURPS Horror |
| Pop Culture Maven | 5/level | GURPS Transhuman Space: Changing Times |
| Psientist* | 5/level 6/level |
GURPS Dungeon Fantasy 14 |
S[]
| Advantage | Cost | Reference |
|---|---|---|
| Sage | 10/level | GURPS Fantasy |
| Smooth Operator | 15/level 13/level |
B91 |
| Social Scientist | 10/level 11/level |
GURPS Power-Ups 3 |
| Spirit-Talker* | 5/level
6/level |
GURPS Dungeon Fantasy 11 |
| Stalker | 5/level | GURPS Martial Arts: Fairbairn Close Combat Systems GURPS SEALs in Vietnam |
| Strangler† | 5/level | GURPS Dungeon Fantasy Monsters 1 |
| Street-Smart | 5/level 6/level |
GURPS Dungeon Fantasy 11 |
| Street-Smarts | 10/level 9/level |
GURPS Thaumatology: Urban Magics |
| Super-Spy* | 15/level | GURPS Lair of the Fat Man |
| Superior Equilibrioception | 5/level | GURPS Power-Ups 3 |
T, U, and W[]
| Advantage | Cost | Reference |
|---|---|---|
| Talker | 5/level | GURPS Mysteries |
| Thanatologist* | 5/level 6/level |
GURPS Power-Ups 3 |
| Tough Guy | 5/level | GURPS Mysteries |
| Trivia Sponge | 5/level | GURPS Power-Ups 3 |
| Truth-Seeker | 5/level 6/level |
GURPS Power-Ups 3 |
| Unseelie Talent† | 5/level 6/level |
GURPS Horror |
| Whiz Kid | 5/level
6/level |
GURPS Mysteries |
| Widget-Worker† | 5/level | GURPS Dungeon Fantasy 3 |
Optional Rules[]
- Alternative Benefits
- Anti-Talents
- Alternating Alternatives
- Extended Talents
- Talent Limits Table
- Learning Talents
- Combat Talents
- Smooth Talent Cost
- Talents as Training
Notes[]
- * The Talent bears special GM scrutiny.
- † The Talent is racial.