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GURPS Power-Ups 3: Talents supposedly contains every Talent that affect skills published for GURPS as of July 2011. The Power Talents which give a bonus to all success rolls made to activate or use any of the power’s abilities are not included.

Note: despite its name Language Talent is not in the list as its name is a relic from Classic when it did have levels and effected languages (which were skills). In 4e it is a flat 10 points.

Body Control Talent from Martial Arts is not in the list. It might be due to its strange wording or that it only effects one skill.

Talents[]

A Talent is a natural aptitude for a set of closely related skills. They can be used with mundane or psi skills. (B254) Italic costs are based on Smooth Talent Cost which is based on a Talent costing 1 point/level per skill affected, with a minimum cost of 5/level.[1]

"You may never have more than four levels of a particular Talent. However, overlapping Talents can give skill bonuses (only) in excess of +4."[2]

Advantages and Perks are listed elsewhere.

A and B[]

Advantage Cost Reference
Academic 5/level GURPS Power-Ups 3
Alien Friend 5/level GURPS Space
Allure 5/level GURPS Fantasy
GURPS Dungeon Fantasy 11
Animal Friend 5/level
6/level
B90
Antiquary 5/level
6/level
GURPS Horror
Artificer 10/level
9/level
B90
Bard 5/level
6/level
Beastmaster* 10/level
12/level
GURPS Power-Ups 3
Born Entertainer 5/level
6/level
GURPS Power-Ups 3
Born Spacer 5/level
6/level
GURPS Transhuman Space: Changing Times
Business Acumen 10/level
8/level
B90

C[]

Advantage Cost Reference
Chi-Related Talents* Variable
Chi Talent 15/level
20/level
Circuit Sense 5/level GURPS Action 1
Close to Heaven* 5/level
6/level
GURPS Banestorm
GURPS Dungeon Fantasy 11
GURPS Monster Hunters 1
Close to Hell* 5/level
6/level
GURPS Dungeon Fantasy 11
Close to the Earth* 5/level GURPS Dungeon Fantasy 11
Clown 10/level GURPS Power-Ups 3
Computer Talents Variable
Craftiness 5/level
6/level
GURPS Action 1

GURPS Dungeon Fantasy 11
GURPS Monster Hunters 1
GURPS Psis

Cunning Folk 10/level
8/level
GURPS Horror

D though H[]

Advantage Cost Reference
Devotion 5/level GURPS Fantasy

GURPS Horror

Driver’s Reflexes 5/level GURPS Action 1
GURPS Monster Hunters 4
Dungeon Artificer* 5/level
6/level
GURPS Dungeon Fantasy 4
Elder Gift† 5/level GURPS Dungeon Fantasy 3
Empath 5/level Pyramid #3/21: Cyberpunk
Explorer 5/level GURPS Power-Ups 3
Forceful Chi 15/level
Forest Guardian† 5/level GURPS Dungeon Fantasy 3
Gifted Artist 5/level B90
Goodwife 5/level GURPS Fantasy
Green Thumb 5/level B90
Halfling Marksmanship† 5/level GURPS Banestorm (as “Halfling Ranged Weapon Talent”)

GURPS Dungeon Fantasy 3

Healer 10/level
9/level
B90
Hot Pilot 5/level GURPS Space

I, J, and M[]

Advantage Cost Reference
Impersonator 5/level GURPS Power-Ups 3
Intuitive Statesman 10/level GURPS Power-Ups 3
Jack of All Trades*[3] 10/level GURPS Dungeon Fantasy 11
Job Training Variable GURPS Power-Ups 3 p 25-26
Master Builder 5/level GURPS Fantasy
Mathematical Ability 10/level
8/level
B90
Memetics* 10/level
12/level
GURPS Transhuman Space: Changing Times
Mesmerist* 10/level GURPS Horror
Military Talents Variable
Mr. Smash 5/level GURPS Dungeon Fantasy 11
Musical Ability 5/level B90

N, O, and P[]

Advantage Cost Reference
Natural Diver 5/level GURPS Transhuman Space: Changing Times
Natural Scientist 10/level GURPS Power-Ups 3
Nautical Talents Variable GURPS Power-Ups 3
Occultist* 10/level
12/level
GURPS Horror
Outdoorsman 10/level
7/levels
B91
Parapsychologist* 5/level
6/level
GURPS Monster Hunters 1

GURPS Psis

Pickaxe Penchant† 5/level GURPS Dungeon Fantasy 3
Poet 5/level GURPS Horror
Pop Culture Maven 5/level GURPS Transhuman Space: Changing Times
Psientist* 5/level
6/level
GURPS Dungeon Fantasy 14

S[]

Advantage Cost Reference
Sage 10/level GURPS Fantasy
Smooth Operator 15/level
13/level
B91
Social Scientist 10/level
11/level
GURPS Power-Ups 3
Spirit-Talker* 5/level

6/level

GURPS Dungeon Fantasy 11
Stalker 5/level GURPS Martial Arts: Fairbairn Close Combat Systems

GURPS SEALs in Vietnam

Strangler† 5/level GURPS Dungeon Fantasy Monsters 1
Street-Smart 5/level
6/level
GURPS Dungeon Fantasy 11
Street-Smarts 10/level
9/level
GURPS Thaumatology: Urban Magics
Super-Spy* 15/level GURPS Lair of the Fat Man
Superior Equilibrioception 5/level GURPS Power-Ups 3

T, U, and W[]

Advantage Cost Reference
Talker 5/level GURPS Mysteries
Thanatologist* 5/level
6/level
GURPS Power-Ups 3
Tough Guy 5/level GURPS Mysteries
Trivia Sponge 5/level GURPS Power-Ups 3
Truth-Seeker 5/level
6/level
GURPS Power-Ups 3
Unseelie Talent† 5/level
6/level
GURPS Horror
Whiz Kid 5/level

6/level

GURPS Mysteries
Widget-Worker† 5/level GURPS Dungeon Fantasy 3

Optional Rules[]

  • Alternative Benefits
  • Anti-Talents
  • Alternating Alternatives
  • Extended Talents
  • Talent Limits Table
  • Learning Talents
  • Combat Talents
  • Smooth Talent Cost
  • Talents as Training

Notes[]

* The Talent bears special GM scrutiny.
† The Talent is racial.

References[]

  1. GURPS Power-Ups 3 pg 25
  2. Basic Set 89
  3. "It affects all skills you don’t actually know but that permit a DX, IQ, HT, Will, or Per default." It is limited to three levels and only grants bonuses to defaults
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