GURPS Power-Ups 4: Enhancements (2012)
Concept[]
Enhancements are improvements to advantages, more rarely to basic attributes and secondary characteristics, and in some cases individual skills.
They add a bonus to the cost of the advantage that is enhanced. Their counterpart are Limitations. A special version is Reciprocal Enhancement.
List of Enhancements[]
Not all Enhancements are listed. Some are connected to only to a single advantage (such as Magery). Those are listed via Category:Special Modifiers. Some modifiers that appeared after this piece have been included in the lists.
A[]
| Enhancement | Cost | Reference |
|---|---|---|
| Accurate | +5% per level | B102 |
| Affects Insubstantial | +20% | B102 |
| Affects Insubstantial (Selective) | +30% | Power-ups 4 p. 12 |
| Affects Others | +50% per person | Power-ups 4 p. 12 |
| Affects Substantial | +40% | B102 |
| Affects Substantial (Selective) | +50% | Power-ups 4 p. 12 |
| Ammunition Options | Variable | Power-ups 4 p. 18 |
| AP Ammo | Variable | Power-ups 4 p. 18 |
| Area Effect | +50% per level | B102 |
| Armor Divisor | +50% per level | B102 |
| Aura | +80% | B102 |
B and C[]
| Enhancement | Cost | Reference |
|---|---|---|
| Based on (Different Attribute) | +20% | B102 |
| Based on (Different Attribute), Own Roll | +20% | Power-ups 4 p. 12 |
| Beam Weapon | +40% | "Metatronic Generators" Pyramid 3/46: Weird Science |
| Blood Agent | +100% | B102 |
| Can Carry Objects | Variable | Power-ups 4 p. 13 |
| Cone | +50%,+ 10% per yard | B103 |
| Contact Agent | +150% | B103 |
| Cosmic, Avoiding drawbacks | +50% | B103 and 7 |
| Cosmic, Defensive | +50% | B103 and 7 |
| Cosmic, Irresistible attack | +300% | B103 and 8 |
| Cosmic, Lingering effect | +100% | B103 and 8 |
| Cosmic, No active defense allowed | +300% | Power-ups 4 p. 8 |
| Cosmic, No die roll required | +100% | Power-ups 4 p. 8 |
| Cosmic, No Rule of 16 | +50% | Power-ups 4 p. 7 |
| Cosmic, Privileged attack | +50% | Power-ups 4 p. 7 |
| Cosmic, Unhealing damage | +100% | Power-ups 4 p. 8 |
| Cosmic, Unrestricted powers | +300% | Power-ups 4 p. 8 |
| Conventional Firearm | +25% | "Metatronic Generators" Pyramid 3/46: Weird Science |
| Cyclic | Variable | B103 |
D[]
| Enhancement | Cost | Reference |
|---|---|---|
| Dehydration | +20% | B104 |
| Delay, Fixed | +0% | B105 |
| Delay, Supernatural | +50% or +100% | Power-ups 4 p. 18 |
| Delay, Triggered | +50% | B105 |
| Delay, Variable | +10% or +20% | B105 |
| Decreased Immunity | +50% per level or +20% | Power-ups 4 p. 13 |
| Destructive Parry | +10% | Power-ups 4 p. 18 |
| Double Blunt Trauma | 20% | B104 |
| Double Knockback | +20% | B104 |
| Drifting | +20% | B105 |
| Drowning | +0% | B104 |
| Dual | +10% | Power-ups 4 p. 18 |
E and F[]
| Enhancement | Cost | Reference |
|---|---|---|
| Erosive | +10% | Power-ups 4 p. 18 |
| Explosion | +50% per level | B104 |
| Extended Duration | Variable | B105 and Power-ups 4 p. 13 |
| Extra Passes | +10% per pass | Power-ups 4 p. 18 |
| Fixed Duration | +0% | Power-ups 4 p. 14 |
| Follow-Up | Variable | B105 |
| Follow-Up, Universal | +50% | Power-ups 4 p. 14 |
| Force Field | 20% | Power-ups 4 p. 14 |
| Fragmentation, Cutting | +15% per die | B104 and Power-ups 4 p. 19 |
| Fragmentation, Hot | +15% per die | B104 and Power-ups 4 p. 19 |
| Fragmentation, Impaling | +20% per die | Power-ups 4 p. 19 |
| Fragmentation, Large Piercing | +15% per die | Power-ups 4 p. 19 |
| Freezing | +20% | B104 |
G, H, I, and J[]
| Enhancement | Cost | Reference |
|---|---|---|
| Game Time | +0 | Power-ups 4 p. 14 |
| Grenade | +25% or +50% | "Metatronic Generators" Pyramid 3/46: Weird Science |
| Guided | +50% | B105 |
| Hazard | Variable | B104 |
| Heat | +20% | Power-ups 4 p. 19 |
| Homing | Variable | B105 |
| HP Ammo | Variable | Power-ups 4 p. 18 |
| Incendiary (on most attacks) | +10% | B105 |
| Incendiary (on Burning Attack) | +10% per level | Power-ups 4 p. 19 |
| Increased Range | +10% per level | B106 |
| Increased Range, LOS | Variable | Power-ups 4 p. 15 |
| Independent | +40% or +70% | Power-ups 4 p. 15 |
| Jet | +0% | B106 |
L and M[]
| Enhancement | Cost | Reference |
|---|---|---|
| Link | +10% or +20% | B106 |
| Long-Range | +50% per level | Power-ups 4 p. 15 |
| Low Psychic Signature | +5% per -2 | Power-ups 4 p. 15 |
| Low Signature | +10% | B106 |
| Low Signature, Variable | +5% per -2 | Power-ups 4 p. 15 |
| Malediction | Variable | B106 |
| Melee-Capable | Variable | Power-ups 4 p. 19 |
| Mental Defense Only | +250% | Power-ups 4 p. 19 |
| Missed Sleep | +50% | B104 |
| Mobile | +40% per level | B107 |
| Multi-Ammo | Variable | Power-ups 4 p. 18 |
N, O, P, and R[]
| Enhancement | Cost | Reference |
|---|---|---|
| No Signature | +20% | B106 |
| Once On, Stays On | +50% | Power-ups 4 p. 16 |
| Overhead | +30% | B107 |
| Persistent | +40% | B107 |
| Radiation | +25% or +100% | B105 |
| Ranged | +40% | B107 |
| Rapid Fire | Variable | B108 |
| Reduced Fatigue Cost | +20% per level | B108 |
| Reduced Time | +20% per level | B108 |
| Reflexive | +40% | Power-ups 4 p. 16 |
| Reliable | +5% per +1 | Power-ups 4 p. 16 |
| Respiratory Agent | +50% | B108 |
S[]
| Enhancement | Cost | Reference |
|---|---|---|
| Selective Area | +20% | B108 |
| Selective Effect | +20% | Power-ups 4 p. 16 |
| Selectivity | +10% | B108 |
| Sense-Based | Variable | B109 |
| Side Effect | Variable | B109 |
| ST-Based | +100% or +30% | Power-ups 4 p. 20 |
| Starvation | +40% | B104 |
| Suffocation | +0% | B104 |
| Super Attribute | +25% | Power-ups 4 p. 17 |
| Surge | +20% | B105 |
| Surge, Arcing | +100% | Power-ups 4 p. 21 |
| Surprise Attack | +150% | Power-ups 4 p. 21 |
| Switchable | +10% | Power-ups 4 p. 17 |
| Symptoms | Variable | B109 |
T, U, V, W[]
| Enhancement | Cost | Reference |
|---|---|---|
| Thrusting Blade | +15% | Power-ups 4 p. 21 |
| Time-Spanning | Variable | Power-ups 4 p. 17 |
| Underwater | +20% | B109 |
| Usually On | +5% | Power-ups 4 p. 18 |
| Variable | +5% | B109 |
| Variable Enhancement | Variable | Power-ups 4 p. 5 |
| Very Rapid Fire | Variable | Power-ups 4 p. 21 |
| Wall | +30% or +60% | B109 |
| World-Spanning | +50% or +100% | Power-ups 4 p. 18 |
See Also[]
References[]
- Basic Set 300-301; GURPS Power-Ups 4 22-24
2012