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GURPS Power-Ups 4: Enhancements (2012)

Concept[]

Enhancements are improvements to advantages, more rarely to basic attributes and secondary characteristics, and in some cases individual skills.

They add a bonus to the cost of the advantage that is enhanced. Their counterpart are Limitations. A special version is Reciprocal Enhancement.

List of Enhancements[]

Not all Enhancements are listed. Some are connected to only to a single advantage (such as Magery). Those are listed via Category:Special Modifiers. Some modifiers that appeared after this piece have been included in the lists.

A[]

Enhancement Cost Reference
Accurate +5% per level B102
Affects Insubstantial +20% B102
Affects Insubstantial (Selective) +30% Power-ups 4 p. 12
Affects Others +50% per person Power-ups 4 p. 12
Affects Substantial +40% B102
Affects Substantial (Selective) +50% Power-ups 4 p. 12
Ammunition Options Variable Power-ups 4 p. 18
AP Ammo Variable Power-ups 4 p. 18
Area Effect +50% per level B102
Armor Divisor +50% per level B102
Aura   +80% B102

B and C[]

Enhancement Cost Reference
Based on (Different Attribute) +20% B102
Based on (Different Attribute), Own Roll +20% Power-ups 4 p. 12
Beam Weapon +40% "Metatronic Generators" Pyramid 3/46: Weird Science
Blood Agent +100% B102
Can Carry Objects Variable Power-ups 4 p. 13
Cone +50%,+ 10% per yard B103
Contact Agent +150% B103
Cosmic, Avoiding drawbacks +50% B103 and 7
Cosmic, Defensive +50% B103 and 7
Cosmic, Irresistible attack +300% B103 and 8
Cosmic, Lingering effect +100% B103 and 8
Cosmic, No active defense allowed +300% Power-ups 4 p. 8
Cosmic, No die roll required +100% Power-ups 4 p. 8
Cosmic, No Rule of 16 +50% Power-ups 4 p. 7
Cosmic, Privileged attack +50% Power-ups 4 p. 7
Cosmic, Unhealing damage +100% Power-ups 4 p. 8
Cosmic, Unrestricted powers +300% Power-ups 4 p. 8
Conventional Firearm +25% "Metatronic Generators" Pyramid 3/46: Weird Science
Cyclic Variable B103

D[]

Enhancement Cost Reference
Dehydration +20% B104
Delay, Fixed +0% B105
Delay, Supernatural +50% or +100% Power-ups 4 p. 18
Delay, Triggered +50% B105
Delay, Variable +10% or +20% B105
Decreased Immunity +50% per level or +20% Power-ups 4 p. 13
Destructive Parry +10% Power-ups 4 p. 18
Double Blunt Trauma 20% B104
Double Knockback +20% B104
Drifting +20% B105
Drowning +0% B104
Dual +10% Power-ups 4 p. 18

E and F[]

Enhancement Cost Reference
Erosive +10% Power-ups 4 p. 18
Explosion +50% per level B104
Extended Duration Variable B105 and Power-ups 4 p. 13
Extra Passes +10% per pass Power-ups 4 p. 18
Fixed Duration +0% Power-ups 4 p. 14
Follow-Up Variable B105
Follow-Up, Universal +50% Power-ups 4 p. 14
Force Field 20% Power-ups 4 p. 14
Fragmentation, Cutting +15% per die B104 and Power-ups 4 p. 19
Fragmentation, Hot +15% per die B104 and Power-ups 4 p. 19
Fragmentation, Impaling +20% per die Power-ups 4 p. 19
Fragmentation, Large Piercing +15% per die Power-ups 4 p. 19
Freezing +20% B104

G, H, I, and J[]

Enhancement Cost Reference
Game Time +0 Power-ups 4 p. 14
Grenade +25% or +50% "Metatronic Generators" Pyramid 3/46: Weird Science
Guided +50% B105
Hazard Variable B104
Heat +20% Power-ups 4 p. 19
Homing Variable B105
HP Ammo Variable Power-ups 4 p. 18
Incendiary (on most attacks) +10% B105
Incendiary (on Burning Attack) +10% per level Power-ups 4 p. 19
Increased Range +10% per level B106
Increased Range, LOS Variable Power-ups 4 p. 15
Independent +40% or +70% Power-ups 4 p. 15
Jet +0% B106

L and M[]

Enhancement Cost Reference
Link +10% or +20% B106
Long-Range +50% per level Power-ups 4 p. 15
Low Psychic Signature +5% per -2 Power-ups 4 p. 15
Low Signature +10% B106
Low Signature, Variable +5% per -2 Power-ups 4 p. 15
Malediction Variable B106
Melee-Capable Variable Power-ups 4 p. 19
Mental Defense Only +250% Power-ups 4 p. 19
Missed Sleep +50% B104
Mobile +40% per level B107
Multi-Ammo Variable Power-ups 4 p. 18

N, O, P, and R[]

Enhancement Cost Reference
No Signature   +20% B106
Once On, Stays On   +50% Power-ups 4 p. 16
Overhead   +30% B107
Persistent   +40% B107
Radiation   +25% or +100% B105
Ranged   +40% B107
Rapid Fire Variable B108
Reduced Fatigue Cost   +20% per level B108
Reduced Time   +20% per level B108
Reflexive   +40% Power-ups 4 p. 16
Reliable   +5% per +1 Power-ups 4 p. 16
Respiratory Agent   +50% B108

S[]

Enhancement Cost Reference
Selective Area   +20% B108
Selective Effect   +20% Power-ups 4 p. 16
Selectivity   +10% B108
Sense-Based Variable B109
Side Effect Variable B109
ST-Based   +100% or +30% Power-ups 4 p. 20
Starvation +40% B104
Suffocation   +0% B104
Super Attribute   +25% Power-ups 4 p. 17
Surge   +20% B105
Surge, Arcing   +100% Power-ups 4 p. 21
Surprise Attack   +150% Power-ups 4 p. 21
Switchable   +10% Power-ups 4 p. 17
Symptoms Variable B109

T, U, V, W[]

Enhancement Cost Reference
Thrusting Blade  +15% Power-ups 4 p. 21
Time-Spanning Variable Power-ups 4 p. 17
Underwater   +20% B109
Usually On   +5% Power-ups 4 p. 18
Variable   +5% B109
Variable Enhancement Variable Power-ups 4 p. 5
Very Rapid Fire Variable Power-ups 4 p. 21
Wall   +30% or +60% B109
World-Spanning   +50% or +100% Power-ups 4 p. 18

See Also[]

References[]

  • Basic Set 300-301; GURPS Power-Ups 4 22-24

2012