GURPS Power-Ups 5: Impulse Buys "is an exhaustive study of escaping the mindset that character points are for keeps and only the GM has a say in the story."
Parting You From Your Points[]
Buying Success[]
- Buying Effect, Buying Reactions
Player Guidance[]
- Trading Points For Money, Favors In Play, Divine Intervention
Survival[]
- Flesh Wounds, Deflecting Disadvantages, Miraculous Recoveries, Resurrecting Allies
Amazing Feats[]
- Opt-In Options, Points For Energy, Character Point-Powered Abilities, Changing The World
Impulsive Campaigns[]
Impulse Control[]
- Adjusting The Cost
- Separate Awards
- Usage Limits
- Spending Limits
- Spending Capacity
- Other Kinds Of Points
- Karmic Balance
Trading Growth For Drama[]
- The No-Growth Campaign, Wagers