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"The material presented here is a community original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games."

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GURPS Wiki
GURPS Wiki
PU5

GURPS Power-Ups 5: Impulse Buys "is an exhaustive study of escaping the mindset that character points are for keeps and only the GM has a say in the story."

Parting You From Your Points[]

Buying Success[]

  • Buying Effect, Buying Reactions

Player Guidance[]

  • Trading Points For Money, Favors In Play, Divine Intervention

Survival[]

  • Flesh Wounds, Deflecting Disadvantages, Miraculous Recoveries, Resurrecting Allies

Amazing Feats[]

  • Opt-In Options, Points For Energy, Character Point-Powered Abilities, Changing The World

Impulsive Campaigns[]

Impulse Control[]

  • Adjusting The Cost
  • Separate Awards
  • Usage Limits
  • Spending Limits
  • Spending Capacity
  • Other Kinds Of Points
  • Karmic Balance

Trading Growth For Drama[]

  • The No-Growth Campaign, Wagers

What Works And What Doesn’t[]