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GURPS Power-Ups 7: Wildcard Skills (2014) expands on Wildcard Skills.

Contents

  • Information on how wildcard skills interact with such fundamental concepts as bonuses, controlling attributes, defaults, and techniques.
  • Advice on how to define new wildcard skills in terms of high concept, skill count, and skill breadth, with extra detail on those that simplify character templates, martial-arts styles, and supernatural abilities.
  • Optional rules for wildcard skills to relax penalties, combine multiple wildcards, grant bonuses that reach beyond skill rolls, enhance critical successes, and even bend the story itself!
  • Discussion of how to use wildcard skills in your campaign, ranging from "no wildcards" all the way up to "wildcards only."
  • Wild speculation, such as wildcard techniques and wildcard advantages

Other Wildcards

  • Wildcard Techniques: 3x normal cost
  • Wildcard Advantages: 3x normal cost; Wildcard Magery is a special case.
  • Wildcard Languages: 3x normal cost - whole family of related languages
  • Wildcard Powers: 4x normal cost

Template Wildcards

Template Wildcards takes all of a template's primary and secondary skill as well as any mandatory Talents and bundles them together. Depending on the template this can be several Wildcard skills (called building blocks) or just one.

Ultimate template wildcards take this to the next level by including all skills conceivably tied to the template. They are task driven rather then skill driven.

Ultimate template wildcard examples

  • Contact!
  • Flunky!
  • Guard!
  • Mugger!
  • Orc!
  • Sage!
  • Samaritan!
  • Thug!

List of Wildcard skills

This is a compilation of Wildcard skills that had appeared in GURPS supplements with those tailored for specific genres or settings generalized. Even with 70 listed more appeared later (These are in italic and do not appear in the book). Template Wildcards in the below list are in bold.

Wildcard Source Additional Notes
Archery! Pyramid 3/83: Alternate GURPS IV Compare Bow!
Art! Pyramid #2 (March 7, 2008) None
Assassin! Action 1: Heroes. Originally a template wildcard
Barbarian! Dungeon Fantasy 1: Adventurers Compare Hunter!
Bard! GURPS Dungeon Fantasy 1: Adventurers None
Bioenhancement! Pyramid 3/83: Alternate GURPS IV None
Blade! Monster Hunters 1: Champions

Pyramid 3/83: Alternate GURPS IV

Compare Katana! and Sword! Minor addition in Pyramid article.
Blunt! Pyramid 3/83: Alternate GURPS IV Compare Blade!
Boat! Supers Should be expanded from source; Compare Wheel Man!
Bow! Supers Compare Archery!
Burglar! Pyramid 3/83: Alternate GURPS IV Compare Thief!
Businessman! Supers Compare Money!
Cleaner! Action 1: Heroes None
Cleric! Dungeon Fantasy 1: Adventurers
Supers
Sources are slightly different.
College! N/G Collection; Has four options including Wildcard Magery
Computers! Supers

Pyramid 3/83: Alternate GURPS IV

Compare Hacker!
Courtier! Pyramid #2 (March 7, 2008) Originally intended for European Renaissance games; adjust accordingly for setting
Crook! Pyramid 3/83: Alternate GURPS IV Compare Thief!, Burgler!
Demolition Man! Action 1: Heroes None
Detective! Basic Set
Monster Hunters 1: Champions.
building block; borderline ultimate; Compare Investigator!
Drive! Supers Needs expanding from source
Druid! Dungeon Fantasy 1: Adventurers None
Encyclopedist! Supers None
Explorer! Supers Might borrow elements of Barbarian!, Hunter!, or Scout! in a more action-oriented game.
Face Man! Action 1: Heroes Compare Negotiator! and Talker!
Fake! Social Engineering; Supers Compare Talker!
Fist! Supers; Pyramid 3/83: Alternate GURPS IV Building block; Pyramid 3/83: Alternate GURPS IV expands on Supers version; Compare Martial Artist!
Forceful Chi! N/A Wildcard Cinematic Skill; Compare Martial Artist
Grifter! Pyramid 3/83: Alternate GURPS IV Compare Crook!
Gun! Basic Set, Gun Fu,

Monster Hunters 1: Champions

Pyramid 3/83: Alternate GURPS IV

Building block; Compare Shooter!
Hacker! Action 1: Heroes Compare Computer!
History! Infinite Worlds Compare Scholar!
Holy Warrior! Dungeon Fantasy 1: Adventurers Compare Lore!
Horseman! Pyramid 3/53: Action Will contain Martial Arts techniques related to mounted styles
Hunter! Pyramid #2 (March 7, 2008) In times and places where upper-class hunters use

chariots, Teamster might replace Riding. Compare Barbarian!, Explorer!, and Scout!

Infiltrator! Action 1: Heroes Thief!
Inner Balance! N/A Compare Martial Artist!
Inventor! Monster Hunters 1: Champions; Pyramid 3/83: Alternate GURPS IV

Supers

Compare Mechanism! which is better until mature TL5
Investigator! Action 1: Heroes Building block; Compare Detective!
Katana! Fantasy-Tech 1: The Edge of Reality Compare Blade! and Sword!
Knight! Dungeon Fantasy 1: Adventurers For a “knight” in the mounted-combat sense, use Horseman!
Language! N/A Wildcard Advantage; Collection (whole family of related languages)
Lore! Monster Hunters 1: Champions; Pyramid 3/83: Alternate GURPS IV Building block; Compare Cleric!, Holy Warrior!, Magic!, Occult!, and Wizard!
Magic! N/G A close wildcard analogs to Ritual Magic; Narrower versions:
Wizardry! (Magery)
Theurgy! (Power Investiture)
Contrast to Wildcard Magery
Map! Dungeon Fantasy 5: Allies ultimate
Martial Artist! Dungeon Fantasy 1: Adventurers there is also the more limited Style!; Comare Fist!
Mechanism! Pyramid #2 (March 7, 2008) For mature TL5 and higher Inventor! is better
Medic! Action 1: Heroes; Monster Hunters 1: Champions; Pyramid 3/83: Alternate GURPS IV Building Block in Monster Hunters 2; Compare Medicine!
Medicine! Bio-Tech, Reign of Steel: Will to Live, Supers Compare Medic!
Memetics! Transhuman Space: Changing Times Compare Psychologist!
Money! Creatures of the Night, Volume 1 Businessman!
Monster-Hunting! Pyramid 3/83: Alternate GURPS IV None
Move! Supers None
Mystic Knight! Pyramid 3/60: Dungeon Fantasy III (Oct 2013) Compare Knight!
Mysticism! Pyramid 3/31: Monster Hunters None
Negotiator! Social Engineering Face Man! and Talker!
Occult! Horror Originally called “The Occult!”. Compare Lore!, Magic!, and Wizard!
Outdoorsman! Pyramid 3/31: Monster Hunters None
Parapsychologist! Pyramid 3/31: Monster Hunters; Pyramid 3/83: Alternate GURPS IV None
Path! (Ritualist) Pyramid 3/83: Alternate GURPS IV Effectively Magic! for Path and Book magic
Perform! Supers None
Pilot! Supers Needs to be expanded from source
Pirate! Supporting Cast: Age of Sail Pirate Crew Can be ultimate
Psychologist! Social Engineering; Supers Compare Memetics!
Recon! Pyramid 3/83: Alternate GURPS IV None
Ritual Magic! Pyramid 3/83: Alternate GURPS IV Compare Magic!, College!; Ritual Path spells at -6 to roll with Ritualist or -11 without). In either case, maximum effective skill is 12.
Scholar! Supers Compare History!
Science! Basic Set; GURPS Monster Hunters 1: Champions; Pyramid 3/83: Alternate GURPS IV Very different from Science! (Classic)
Scout! Dungeon Fantasy 1: Adventurers Building block
Scrapping! Pyramid 3/83: Alternate GURPS IV None
Security! Supers None
Servant! Supers None
Shooter! Action 1: Heroes; Gun Fu Compare Gun!
Spy! Lair of the Fat Man Ultimate
Stick! Supers Can be comparable to Blade! in a high-powered campaign
Swashbuckler! Dungeon Fantasy 1: Adventurers Compare Sword!
Sword! Basic Set Compare Blade!, Katana!, and Swashbuckler!
Talker! Monster Hunters 1: Champions; Pyramid 3/83: Alternate GURPS IV Building block; Compare Face Man!, Fake!, and Negotiator!
Teamwork! Pyramid 3/83: Alternate GURPS IV Only matters when working with one or more teammates
Techie! Pyramid 3/83: Alternate GURPS IV For using or fixing equipment; Compare Inventor!
Ten-Hut! Monster Hunters 1: Champions Building block
Thief! Dungeon Fantasy 1: Adventurers;

Supers

Supers variant is narrower
Throw! Supers None
Throwing! Pyramid 3/83: Alternate GURPS IV Broader version of Throw!
Transporter! Pyramid 3/83: Alternate GURPS IV Compare to Driver!
Wheel Man! Action 1: Heroes Compare Boat!, Drive!, and Pilot!
Whip! Supers Can be comparable to Blade! in a high-powered campaign
Wire Rat! Action 1: Heroes None
Wizard! Dungeon Fantasy 1: Adventurers covers all of a fantasy wizard’s trade except magic – it doesn’t allow spellcasting.

Compare Lore!, Magic!, and Occult!

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