Power-Ups 9
GURPS Power-Ups 9: Alternate Attributes (2019) explores repricing, adding, subtracting, and generally rethinking basic attributes and secondary characteristics. Topics include:
- Examining the many faces of existing stats and deciding what each element is worth so you can price them to better reflect their value and importance in your campaign – whether that means lowering or raising price per level, using non-uniform progressions, or simply picking numbers you find more pleasing.
- Changing the formulas for secondary characteristics, and even doing away with formulas and treating these traits as basic attributes.
- Adding new scores by converting advantages into attributes, splitting up existing traits, and inventing things wholesale – along with advice on naming it all.
- Getting rid of attributes you don't need without leaving ugly gaps.
- Changing the limits on scores and rethinking baseline values.
- Adjusting everything else – advantages, disadvantages, skills, point budget, and all the rules of the game – to accommodate your revisions.