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GURPS Wiki
GURPS Wiki
Power-Ups 9

Power-Ups 9

GURPS Power-Ups 9: Alternate Attributes (2019) explores repricing, adding, subtracting, and generally rethinking basic attributes and secondary characteristics. Topics include:

  • Examining the many faces of existing stats and deciding what each element is worth so you can price them to better reflect their value and importance in your campaign – whether that means lowering or raising price per level, using non-uniform progressions, or simply picking numbers you find more pleasing.
  • Changing the formulas for secondary characteristics, and even doing away with formulas and treating these traits as basic attributes.
  • Adding new scores by converting advantages into attributes, splitting up existing traits, and inventing things wholesale – along with advice on naming it all.
  • Getting rid of attributes you don't need without leaving ugly gaps.
  • Changing the limits on scores and rethinking baseline values.
  • Adjusting everything else – advantages, disadvantages, skills, point budget, and all the rules of the game – to accommodate your revisions.

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