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GURPS Powers 167-8

doesn't function like normal parries (no cumulative -4, no requirement the attack be a melee weapon, Auras don't matter)

formerly Super Parry in 3e

CEF amendment[]

Chinese Elemental Powers page 11 added a new rule for this:

The deflected attack damage lands in an adjacent hex and may injure its occupant

P165 instead refers to the Collateral Damage rules.

quotes[]

PK[]

2006 http://forums.sjgames.com/showpost.php?p=305635&postcount=6

Afflictions can only Power Parry, and only if the GM agrees that it's appropriate -- so at best, you might be able to warp away 1d (assuming a level 1 Affliction) of an incoming projectile attack. No blink-dodging.

see also[]

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