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Power Talents unlike Mundane Talents add to all success rolls made to activate or use any of the power’s abilities rather then skills. Most of these talents are 5 points/level modified by their Source. Those that are more are in bold.

  • Air
  • Animal Control
  • Anti-Magic
  • Antipsi
  • Anti-Super
  • Astral Projection
  • Bioenergy
  • Body Alteration
  • Body Control
  • Chaos
  • Cold/Ice
  • Cosmic (15/level)
  • Darkness
  • Death
  • Dimension Travel
  • Disease[1]
  • Divine (Power Investiture 10/level)
  • Dream/Nightmare[1]
  • Earth
  • Electricity
  • Electrokinesis
  • ESP
  • Evil
  • Fear[1]
  • Force Constructs
  • Good
  • Gravity
  • Healing
  • Heat/Fire
  • Hell[1]
  • Illusion
  • Kinetic Energy
  • Life
  • Light
  • Machine Telepathy
  • Madness[1]
  • Magic (Magery)
  • Magnetism
  • Matter Control
  • Order
  • Plant Control
  • Probability Alteration
  • Psychokinesis
  • Radiation
  • Sound/Vibration
  • Spirit Control
  • The State[1]
  • Taint[1]
  • Telepathy
  • Teleportation
  • Time Mastery
  • Vampirism
  • Water
  • Weather Control

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 GURPS Horror p. 30-33
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