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GURPS Wiki

A “quirk” is a minor feature that sets you aside from others. While it has a negative point value it is not necessarily a disadvantage. Some quirks can be very minor versions of mental or physical disadvantage.

These were expanded in GURPS Power-Ups 6

Fright[]

B162:

You may take up to five quirks at -1 point apiece

B361 note 13:

This is the only way to acquire more than five quirks.

Is Five Enough? on PU6p6 describes five as a "suggested limit" and references Gaining New Quirk on next page. The means described on GNQ:

It is possible to end up with more than five quirks this way, and these don’t replace existing quirks or fill empty “quirk slots.”

voluntary fallout is discussed there, which:

doesn’t lower point value and cannot normally result in more than five quirks.

Afflicting Quirks is also mentioned.

See also[]

  • Changing Quirks in Play:
  • Empty Quirk Slots
  • Changing Existing Quirks

References[]