These are random tables for creating monsters for a science fiction or modern campaign (rather than fantasy); as such it doesn't deal with traits such as "insubstantial" or "cosmic".
Attributes[]
Roll 3d6 for ST, HT, IQ and DX.
Subtract 4 from IQ (but do not reduce Will or Per)
Advantages and Disadvantages[]
Basic Form[]
Roll d66 three times, ignoring duplicate results
d66 | Trait |
---|---|
11 | SM -3 (÷2.5 ST) |
12-13 | SM -2 (÷2 ST) |
14-15 | SM -1 (÷1.5 ST) |
16 | Cold blooded |
21-22 | SM +1 (×1.5 ST) |
23 | SM +2 (×2 ST) |
24 | SM +3 (×2.5 ST) |
25-26 | Extra Arm (1d6 extra)
Roll 2d6:
|
31 | Extra Head |
32-34 | Extra Legs (1d6 extra)
|
35 | Extra Mouth |
36 | Flexibility (level 1d2) |
41 | Flight (Winged)
Move increase 1d6-2 yards/second |
42 | Flight (Small Wings) |
43 | Flight (Gliding) |
44 | Bad Grip |
45 | Electrical |
46 | Fragile.
Roll 1d6: 1. Brittle 2. Combustible 3. Explosive 4. Flammable 5. Unnatural 6. Roll twice |
51-54 | Horizontal |
55-56 | Invertebrate |
61-62 | No Fine Manipulators |
63-64 | Semi-Upright Reroll if you already rolled Horizontal. |
65 | One Eye |
66 | No Legs
Reroll if you have rolled extra legs. If you have already rolled Flight, the creature is aerial. Otherwise roll 1d6: 1. Aquatic 2-3. Bounces, Rolls or Slithers 4. Semi-aquatic 5. Sessile 6. Tracked or Wheeled |
Defenses[]
Roll d66 once or twice.
d66 | Trait |
---|---|
11 | Chameleon (1d6 levels) |
12-13 | Damage Resistance (1d6 levels)
50% chance of this being partial. Roll on the hit location table. +2 levels of DR at that location. All other locations have DR at half this level (rounded down) |
14 | Damage Resistance
As above, plus Hardened (1d3 levels) |
15-16 | Damage Resistance, Flexible
As above |
21-23 | Damage Resistance, Tough Skin
As above |
24-26 | Short Spines |
27-28 | Long Spines |
29 | Hard to Kill (1d6 levels) |
31 | Hard to Subdue (1d6 levels) |
32-33 | Injury Tolerance.
Roll 1d6:
|
34 | Sealed |
35 | Nictitating Membrane (1d6 levels) |
36 | Obscure (2d6-2 levels)
Roll 1d6
|
41 | Protected Sense (1d6 levels)
Roll 1d6
|
42 | Radiation Tolerance (1d6 levels) |
43 | Rapid Healing |
44 | Filter Lungs |
45 | Recovery |
46 | Regeneration
Roll 1d6
|
51 | Resistance, Very Common
Roll 1d6
|
52 | Resistance, Common
Roll 1d6 as above |
53 | Resistance, Occasional
Roll 1d6 as above |
54-55 | Silence (1d6 levels) |
56 | Slippery (1d6 levels) |
61 | Unkillable 1 |
Attacks[]
Roll d66 once or twice
d66 | Trait |
---|---|
11 | Affliction (1d6 levels) - stunning only |
12-13 | Affliction (1d6 levels) Roll 2d6 twice (reroll if incompatible stunning result), and apply random modifiers (see below). The second result is a seoncary effect. Also see Enhancements and Limitations below.
|
14-16 | Binding (ST + 1d6-2 levels) Roll 1d6:
|
31 | Blunt Claws |
32 | Hooves |
33 | Sharp Claws |
34-35 | Talons |
36 | Long Talons |
41-42 | Constriction Attack |
43 | Extra Attack |
44 | Vampiric Bite |
45-46 | Teeth (Sharp Teeth) |
51-52 | Teeth (Sharp Beak) |
53-54 | Teeth (Fangs) |
55 | Mind Reading |
56 | Mind Control |
61-63 | Innate Attack (see below) |
64-65 | Striker
Roll 1d6
|
66 | Striker, Long
Roll 1d6 as above |
Mobility[]
Roll d66 once or twice
d66 | Trait |
---|---|
11-16 | Basic Move (+1d6 yards/second) |
21-24 | Brachiator |
25-26 | Catfall |
31-34 | Clinging |
35-36 | Enhanced Move (1d2 levels) |
41-42 | Amphibious |
43-44 | Perfect Balance |
45-46 | Super Climbing (1d6 levels) |
51-53 | Super Jump (1d3 levels) |
54-56 | Terrain Adaptation |
61 | Tunneling |
Senses and Communication[]
Roll d66 once or twice
d66 | Trait |
---|---|
11 | 360-degree vision |
12 | Acute hearing (1d6*2 levels) |
13 | Acute taste and smell (1d6*2 levels) |
14 | Acute touch (1d6*2 levels) |
15 | Acute vision (1d6*2 levels) |
16 | Perception (1d6 levels) |
21 | Dark Vision |
22 | Discriminatory Hearing |
23 | Discriminatory Smell |
24 | Discriminatory Taste |
25 | Enhanced Tracking (1 level) |
26 | Hyperspectral Vision |
31-32 | Infravision |
33 | Mimicry |
34-35 | Night Vision (1d6 levels) |
36 | Penetrating Vision (1d6 levels) |
41-42 | Peripheral Vision |
43 | Scanning Sense (1d6 levels of increased range). Roll 1d6:
1) Radar 2) Imaging Radar 3) Ladar 4) Para-Radar 5-6) Sonar
1) No special 2) Extended Arc 3) Low-Probability Incercept (if radar or sonar) 4) Multi-mode (if radar) 5) Penetrating (if para-radar) 6) Targeting |
44 | Sensitive Touch |
45 | Speak with animals |
46 | Speak with plants |
51 | Subsonic hearing |
52 | Ultrahearing |
53 | Ultravision |
54 | Vibration Sense |
55 | Bad sight |
56 | Blindness |
61 | Deafness |
62 | No depth perception |
63 | Night blindness |
64 | No sense of smell/taste |
Innate Attacks and Afflictions[]
Roll 2d6 for attack type, and 2d6 for AoE modifer
- 2-4 Beam
- 2 Cone
- 3-4 Area Effect
- 6-7 Jet
- 8-9 No AoE modifier
- 10-12 Rapid Attack
- 5-6 Brawling
- 2-3 Reach 1,2
- 4 Reach 1 or 2
- 5 Reach C,1
- 6-7 Reach C
- 8-9 Aura
- 10 Reach 1-4
- 11-12 Reach 2,3
- 7-8 Projectile
- 2-4 Cone
- 5-6 Area Effect
- 7-8 No AoE modifier
- 9-12 Rapid Attack
- 9-10 Breath
- 2-7 Cone
- 8-12 Area Effect
- 11-12 Follow-Up
- Choose a striker as the delivery attack
Roll 3d6
- 2-3. Burning
- 4-5. Fatigue
- 6-7. Corrosion
- 8-9. Toxic
- 10-11. Crushing
- 12-13. Cutting
- 14-15. Impaling
- 16-17. Piercing (pi- or pi)
- 18-19. Piercing (pi+ or pi++)