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These are random tables for creating monsters for a science fiction or modern campaign (rather than fantasy); as such it doesn't deal with traits such as "insubstantial" or "cosmic".

Attributes[]

Roll 3d6 for ST, HT, IQ and DX.

Subtract 4 from IQ (but do not reduce Will or Per)

Advantages and Disadvantages[]

Basic Form[]

Roll d66 three times, ignoring duplicate results

d66 Trait
11 SM -3 (÷2.5 ST)
12-13 SM -2 (÷2 ST)
14-15 SM -1 (÷1.5 ST)
16 Cold blooded
21-22 SM +1 (×1.5 ST)
23 SM +2 (×2 ST)
24 SM +3 (×2.5 ST)
25-26 Extra Arm (1d6 extra)

Roll 2d6:

  • 3-4. Foot Manipulator
  • 5. No Physical Attack
  • 6. Short
  • 7. Weak
  • 8-12. No special
  • 13. Extra-Flexible
  • 14. Long
  • 15. Weapon Mount
  • 16-18. Roll twice.
31 Extra Head
32-34 Extra Legs (1d6 extra)
  • Roll 1d6:
  • 1-2. Long
  • 3-4. Cannot kick
  • 5-6. No special
35 Extra Mouth
36 Flexibility (level 1d2)
41 Flight (Winged)

Move increase 1d6-2 yards/second

42 Flight (Small Wings)
43 Flight (Gliding)
44 Bad Grip
45 Electrical
46 Fragile.

Roll 1d6: 1. Brittle 2. Combustible 3. Explosive 4. Flammable 5. Unnatural 6. Roll twice

51-54 Horizontal
55-56 Invertebrate
61-62 No Fine Manipulators
63-64 Semi-Upright

Reroll if you already rolled Horizontal.

65 One Eye
66 No Legs

Reroll if you have rolled extra legs.

If you have already rolled Flight, the creature is aerial. Otherwise roll 1d6:

1. Aquatic

2-3. Bounces, Rolls or Slithers

4. Semi-aquatic

5. Sessile

6. Tracked or Wheeled

Defenses[]

Roll d66 once or twice.

d66 Trait
11 Chameleon (1d6 levels)
12-13 Damage Resistance (1d6 levels)

50% chance of this being partial. Roll on the hit location table. +2 levels of DR at that location. All other locations have DR at half this level (rounded down)

14 Damage Resistance

As above, plus Hardened (1d3 levels)

15-16 Damage Resistance, Flexible

As above

21-23 Damage Resistance, Tough Skin

As above

24-26 Short Spines
27-28 Long Spines
29 Hard to Kill (1d6 levels)
31 Hard to Subdue (1d6 levels)
32-33 Injury Tolerance.

Roll 1d6:

  1. Homogenous
  2. No Blood
  3. No Brain
  4. No Eyes
  5. No Neck
  6. No Vitals
34 Sealed
35 Nictitating Membrane (1d6 levels)
36 Obscure (2d6-2 levels)

Roll 1d6

  1. Defensive
  2. Extended
  3. Ranged
  4. Stealthy
  5. Always on
  6. Roll twice
41 Protected Sense (1d6 levels)

Roll 1d6

  • 1-2. Vision
  • 3-4. Hearing
  • 5-6. Taste/Smell
42 Radiation Tolerance (1d6 levels)
43 Rapid Healing
44 Filter Lungs
45 Recovery
46 Regeneration

Roll 1d6

  • 1-2. Slow
  • 3. Regular
  • 4. Fast
  • 5. Very fast
  • 6. Extreme
51 Resistance, Very Common

Roll 1d6

  • 1-2. Immunity
  • 3-4. +8 HT
  • 5-6. +3 HT
52 Resistance, Common

Roll 1d6 as above

53 Resistance, Occasional

Roll 1d6 as above

54-55 Silence (1d6 levels)
56 Slippery (1d6 levels)
61 Unkillable 1

Attacks[]

Roll d66 once or twice

d66 Trait
11 Affliction (1d6 levels) - stunning only
12-13 Affliction (1d6 levels)

Roll 2d6 twice (reroll if incompatible stunning result), and apply random modifiers (see below). The second result is a seoncary effect. Also see Enhancements and Limitations below.

  • 2 - Coma
  • 3 - IQ penalty
  • 4 - DX penalty
  • 5 - HT penalty
  • 6 - ST penalty
  • 7 - Stunning
  • 8 - Irritant. Roll 2d6: 1) Coughing, 2) Moderate pain, 3) Nauseated, 4) Severe pain, 5) Euphoria, 6) Terrible pain
  • 9 - Incapacitation
  • 10-11 - Disadvantage
  • 12 - Heart attack
14-16 Binding (ST + 1d6-2 levels)

Roll 1d6:

  • 1-2 - No enhancement
  • 3 - Engulfing
  • 4 - Roll 1d6. Only damaged by 1) burning, 2) corrosion, 3) crushing, 4) cutting
  • 5 - Sticky
  • 6 - Unbreakable
31 Blunt Claws
32 Hooves
33 Sharp Claws
34-35 Talons
36 Long Talons
41-42 Constriction Attack
43 Extra Attack
44 Vampiric Bite
45-46 Teeth (Sharp Teeth)
51-52 Teeth (Sharp Beak)
53-54 Teeth (Fangs)
55 Mind Reading
56 Mind Control
61-63 Innate Attack (see below)
64-65 Striker

Roll 1d6

  • 1. Cannot Parry
  • 2. Clumsy
  • 3. Limited Arc
  • 4. Weak
  • 5-6. No limitation
66 Striker, Long

Roll 1d6 as above

Mobility[]

Roll d66 once or twice

d66 Trait
11-16 Basic Move (+1d6 yards/second)
21-24 Brachiator
25-26 Catfall
31-34 Clinging
35-36 Enhanced Move (1d2 levels)
41-42 Amphibious
43-44 Perfect Balance
45-46 Super Climbing (1d6 levels)
51-53 Super Jump (1d3 levels)
54-56 Terrain Adaptation
61 Tunneling

Senses and Communication[]

Roll d66 once or twice

d66 Trait
11 360-degree vision
12 Acute hearing (1d6*2 levels)
13 Acute taste and smell (1d6*2 levels)
14 Acute touch (1d6*2 levels)
15 Acute vision (1d6*2 levels)
16 Perception (1d6 levels)
21 Dark Vision
22 Discriminatory Hearing
23 Discriminatory Smell
24 Discriminatory Taste
25 Enhanced Tracking (1 level)
26 Hyperspectral Vision
31-32 Infravision
33 Mimicry
34-35 Night Vision (1d6 levels)
36 Penetrating Vision (1d6 levels)
41-42 Peripheral Vision
43 Scanning Sense (1d6 levels of increased range). Roll 1d6:

1) Radar

2) Imaging Radar

3) Ladar

4) Para-Radar

5-6) Sonar


Then roll 1d6 again:

1) No special

2) Extended Arc

3) Low-Probability Incercept (if radar or sonar)

4) Multi-mode (if radar)

5) Penetrating (if para-radar)

6) Targeting

44 Sensitive Touch
45 Speak with animals
46 Speak with plants
51 Subsonic hearing
52 Ultrahearing
53 Ultravision
54 Vibration Sense
55 Bad sight
56 Blindness
61 Deafness
62 No depth perception
63 Night blindness
64 No sense of smell/taste

Innate Attacks and Afflictions[]

Roll 2d6 for attack type, and 2d6 for AoE modifer

  • 2-4 Beam
    • 2 Cone
    • 3-4 Area Effect
    • 6-7 Jet
    • 8-9 No AoE modifier
    • 10-12 Rapid Attack
  • 5-6 Brawling
    • 2-3 Reach 1,2
    • 4 Reach 1 or 2
    • 5 Reach C,1
    • 6-7 Reach C
    • 8-9 Aura
    • 10 Reach 1-4
    • 11-12 Reach 2,3
  • 7-8 Projectile
    • 2-4 Cone
    • 5-6 Area Effect
    • 7-8 No AoE modifier
    • 9-12 Rapid Attack
  • 9-10 Breath
    • 2-7 Cone
    • 8-12 Area Effect
  • 11-12 Follow-Up
  • Choose a striker as the delivery attack


Roll 3d6

  • 2-3. Burning
  • 4-5. Fatigue
  • 6-7. Corrosion
  • 8-9. Toxic
  • 10-11. Crushing
  • 12-13. Cutting
  • 14-15. Impaling
  • 16-17. Piercing (pi- or pi)
  • 18-19. Piercing (pi+ or pi++)