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introduced on page 112 of GURPS Powers. Mentions:

For a defensive ability, roll each time the defense would mitigate an attack or a hazard – or once per minute, for constant exposure

Initially this derived text from Unreliable on B116:

"Each successive attempt costs one FP."

PU8p17 phrases it:

"all future attempts to activate it (until you succeed) cost a flat 1 FP"

This sentence immediately follows a note about "for a defensive ability" which has led some to interpret it to only cost FP on rerolls for defensive abilities but not other ones. This is not clear.

PU4[]

GURPS Power-Ups 4 page 4 gives the example of "Aura of Power" for a once-per-minute roll.

This limitation includes the +10% Switchable enhancement.

PU8[]

Mentions you could double the -10% for Requires DX roll if you roll against 1/2DX+3 which is inherited from Powers 112's "Active Defense"

Combinations[]

From Skills to Advantages notes:

All skills-turned-advantages require a roll,
and these limitations add a second roll.
Although not strictly off-limits,
they’re best avoided as a hassle.

Talent and Reliable[]

Role of Talent P158 specifies it helps with:

success rolls against attributes, secondary characteristics, or skills to use the power’s abilities.

For those who think it might help with non-inherent rolls via RAR this is clarified just after:

doesn't include .. rolls required by limitations

This would also mean Reliable doesn't benefit those rolls since it operates like Talent.

The opposite is perhaps not true though, -3 for Hard to Use (or if Anti-Talent existed for Powers) probably could make limitation-introduced rolls harder as well.

see also[]

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