introduced on page 112 of GURPS Powers. Mentions:
- For a defensive ability, roll each time the defense would mitigate an attack or a hazard β or once per minute, for constant exposure
Initially this derived text from Unreliable on B116:
- "Each successive attempt costs one FP."
PU8p17 phrases it:
- "all future attempts to activate it (until you succeed) cost a flat 1 FP"
This sentence immediately follows a note about "for a defensive ability" which has led some to interpret it to only cost FP on rerolls for defensive abilities but not other ones. This is not clear.
PU4[]
GURPS Power-Ups 4 page 4 gives the example of "Aura of Power" for a once-per-minute roll.
This limitation includes the +10% Switchable enhancement.
PU8[]
Mentions you could double the -10% for Requires DX roll if you roll against 1/2DX+3 which is inherited from Powers 112's "Active Defense"
- UTH for Active Defense
Combinations[]
From Skills to Advantages notes:
- All skills-turned-advantages require a roll,
- and these limitations add a second roll.
- Although not strictly off-limits,
- theyβre best avoided as a hassle.
Talent and Reliable[]
Role of Talent P158 specifies it helps with:
- success rolls against attributes, secondary characteristics, or skills to use the powerβs abilities.
For those who think it might help with non-inherent rolls via RAR this is clarified just after:
- doesn't include .. rolls required by limitations
This would also mean Reliable doesn't benefit those rolls since it operates like Talent.
The opposite is perhaps not true though, -3 for Hard to Use (or if Anti-Talent existed for Powers) probably could make limitation-introduced rolls harder as well.