This contains concepts or rules derived from canonical material but doesn't expressly appear in a rule book. |
Rotting Corpse (Zombies)
Cost: 24 ([0]+[60]-[36]+[0]+[0]) points
Description
Building this from Intact Corpse reveals that, for some reason, a Rotting corpse has body heat and a pulse which really doesn't make sense. Removing those counter disadvantages results in an additional [-15] for a total of [9]
- Attributes and Secondary Characteristics [0]: No changes
- Advantages and Perks [60]: Intact Corpse [40]; no Supernatural Features (No Body Heat, No Pulse, Pallor) [20]
- Optional Advantages [N/A]: None
- Disadvantages and Quirks [-36]: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Sexless [-1]
- Optional Disadvantages [N/A]: Supernatural Features (No Body Heat, No Pulse)
- Skills [0]: No Racial Skills
- Optional Skills [N/A]: None
- Innate Magic [0]: None
- Features: No Will Become a Rotting Corpse; Will Become a Skeleton
Rotting Undead (Zombies)
Cost: 59 ([0]+[140]-[81]+[0]+[0]) points
Description
Rotting Undead is a Meta-Trait that represents an animated corpse that has had time to decay before revival โ or perhaps it decayed after revival. This is it built from the Intact Corpse Meta-trait which reveals the same issues Rotting Corpse has. Removing those counter disadvantages results in an additional [-15] for a total of [44]
- Attributes and Secondary Characteristics [0]: No changes
- Advantages and Perks [140]: Intact Corpse [40]; No Fragile (Unnatural) [50]; No Unhealing (Total) [30]; No Supernatural Features (No Body Heat, No Pulse, Pallor) [20]
- Optional Advantages [N/A]: None
- Disadvantages and Quirks [-81]: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; No Sense of Smell/Taste [-5]; Sexless [-1]; Social Stigma (Dead) [-20]; No Doesn't Sleep [-20]
- Optional Disadvantages [N/A]: Supernatural Features (No Body Heat, No Pulse)
- Skills [0]: No Racial Skills
- Optional Skills [N/A]: None
- Innate Magic [0]: None
- Features: No Will Become a Rotting Corpse; Will Become a Skeleton
References[]
- GURPS Fantasy pg 133
- GURPS Horror pg 27
- GURPS Zombies pg 69