This is regarding an unofficial conversion of D&D material to GURPS. |
This covers the rough GURPS equivalent to D&D books.
Player Handbook and Dungeon Masters Guide[]
In D&D terms Characters is roughly the Player's handbook while Campaigns is roughly the Dungeon Masters Guide. It is roughly because they are all part of the same rule set but it was easier to have them as two books with the first part more Player focused while the second part is more GM focused.
- GURPS Magic expands on the spell list in the basic set while GURPS Thaumatology allows tailoring magic in GURPS to anything you want.
- Classic: Magic Items 1, Classic: Magic Items 2, and Classic: Magic Items 3 provide additional magic items for the GM to use in their setting. Very brief references to these and other magic items have been collected into the Magic Items Catalog.
- GURPS Fantasy gives more options for a fantasy campaign as well as a magical Imperial Rome setting (Roma Arcana) as an alternative to the standard psudomedieval setting.
Monster Manual[]
Offical 4e material[]
- Animals and Monsters chapter of Basic Set โ 33 creatures (19 common animals, 11 riding and draft animals, and 3 fantasy monsters)
- Nordlond Bestiary and Enemies Book โ Effectively the only official large general 4e Bestiary nearly 200 creatures.
- GURPS Magic (10 creatures) and GURPS Fantasy (6 creatures); will likely be part of your collection
- GURPS Dragons โ 23 dragons (8 Chinese, 8 Common; 7 Western age catagories); more useful for roleplaying Dragons
- Dungeon Fantasy Monsters โ 77 creatures; part of Dungeon Fantasy RPG and not a seperate book; most of its creatures appeared in Dungeon Fantasy 2: Dungeons (17 creatures), Dungeon Fantasy Monsters 1 (30 creatures) and Dungeon Fantasy 5: Allies (4 out of 32 creatures and 1 Divine Sevitor with 23 lenes)
- Dungeon Fantasy Monsters 2 (2019) โ 24 monsters for Dungeon Fantasy RPG
- Dungeon Fantasy Monsters 2: Icky Goo (2015) โ 7 โcoreโ creatures
- Dungeon Fantasy Monsters 3: Born of Myth & Magic โ 16 creatures
- Dungeon Fantasy Monsters 4: Dragons โ More about building dragons using 4 age based cores than an actual beastery
- Dungeon Fantasy Monsters 5: Demons โ More about building demons than an actual beastery; only 6 examples.
Fanmade 4e material[]
It's not offical but it is free
- Natural Encyclopedia by Kevin A. Muรฑoz (90 page PDF; 27 July 2009) โ 660 Total Entries: 437 Converted from Classic, 247 Referenced from 4e, 21 Inspired by other Sources, 55 Originals by the Author. Only limitation, asside from 247 referenced listings, is there are no skills listed for the creatures.
- It Came from the Forums by KMunoz (34 page PDF; 3 August 2009): A Community Bestiary with 160 Entries. Some entries require other books
- GURPS Repository's Monster list (29 July 2015) โ 400+ creatures; A streamlined version of the D&D portion is provided. Digital with no easy way to convert to book form
- Generic Universal Eggplant Monster Index (12 October 2017): 50+ creatures.
- Fantasy Bestiary Update for GURPS 4th Edition (133 page PDF; 05 January 2018) โ conversion of Classic Bestiaries; 17 plants
- Anon's Animal Album โ (75 page PDF; July 2nd 2021): Has 400+ 4e entries. Does require a lot of books to truly understand the machanics of some of the creatures[note 1]
Classic Material[]
Due to changes between Classic and 4e GURPS some conversion is needed because using creatures as is causes problems with 4e rules.
- ST: Damage - use value given or that based on ; (Quick Classic to 4e ST table)
Use Lifting ST for Classic ST<10 and Striking ST for Classic ST>10 as needed;
For really large creatures use ST = . (Quick Weight to 4e ST table) It is recommended that either of these methods be used for any animal over Classic ST 20. - HT: For HT by itself HP is equal to HT. For HT x/y the "y" is HP.
Sometimes this can result in HP being too low for some large animals and HP will need to be changed. The quickest way is to use the converted ST not Classic ST to figure 4e HP as this will result in damage sponge nightmares. - Will: 10-12 range
- Per: 10-14 range
- Dodge: Ignore PD and add 3 to score
- Example: A Classic creature has ST 80-100 and HT 14-16. Per GURPS Update ST becomes 36-40 with HP being 14-16. If this makes the creature too easily killed use 36-40 for HP not the 80-100 range for 4e HP. If the creature had had HT 14-16/40-60 then HP would be 40-60.
- Classic: Bestiary (130 Pages; 150 creatures): The preview has the raw stats for all the creatures within the book.
- Classic: Fantasy Bestiary (131 pages; 250 creatures)
- Classic: Dinosaurs (139 pages; 90 Creatures): some appear in 4e form in Lands Out of Time
- Classic: Space Bestiary (114 pages, 300 creatures)
- Classic: Creatures of the Night (130 pages; 67 creatures).
Additional D&D Book Equivalents[]
- Defenders of the Faith; Complete Champion, Complete Divine, Deities and Demigods: Classic: Religion
- Dragon Magic: GURPS Dragons
- Dungeonscape: more comprehensive than Dungeon Fantasy 2: Dungeons
- Exemplars of Evil: more comprehensive and D&D focused than Classic: Villains
- Heroes of Horror: GURPS Horror
Useful D&D Books[]
- Dungeon Masters Guide 2
- Heroes of Battle
- Stronghold Builder's Guidebook
- World Builder's Guidebook (AD&D2)
Notes[]
- โ GURPS Basic Set (4th Edition), GURPS Powers: Enhanced Senses and Template Toolkit 2: Races are absolutely essential for understanding the rules in this book. GURPS Bio-Tech, GURPS Furries, GURPS Martial Arts, GURPS Powers, GURPS Powers: Totems and Nature Spirits, and Power-Ups 2: Perks are also needed for a few creatures.
References[]
- [ What D&D books are useful for GURPS games?]