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Rounding is discussed on page 9 of GURPS Characters

  • Round up in the positive direction for point costs ie -7.5 becomes -7 and 4.5 becomes 5
  • Round down for character feats and combat results
  • Except where instructed otherwise
  • Exceptions and special cases (such as “round to the nearest whole number” or “do not round off”) are noted explicitly with the relevant rule

Special instructions include:

Rounding down[]

  • pg 27 and 28, costs for Reputation are rounded down
  • pg 52 ST is rounded down for "Weak" Extra Arms
  • pg 55 "half move" is rounded down for Extra Legs
  • pg 58 the fraction of Max ST available is rounded down
  • pg 141 half basic speed for Crippled Legs is rounded down
  • pg 142 1/4 ST is rounded down for wheelchair move
  • pg 153 round down halved lifespan for Short Lifespan. This is seen in the chart with 25 becoming 12,
  • pg 203 half of jumping skill for move for calculating distance
  • pg 224 half of Symbol Drawing margin of success is rounded down for bonus
  • pg 228 Zen Archery rounds down after multiplying penalties by 1/3
  • pg 244 Rooted Feet rounds down halved dodge
  • pg 247 damage from Explosive Fireball is rounded down after being divided by 3 for distance

Rounding up[]

  • pg 36, costs of allies are rounded up (unlike reputation)
  • pg 44 cost of Unreliable contacts rounds up
  • pg 55 cost of Favor rounds up after fifthing cost
  • pg 56 minimum speed for cannot hover
  • pg 58 Gunslinger's halved accuracy bonus without aiming
  • pg 59 cost of 1 FP per 2 HP healed
  • pg 61 alternative attacks
  • pg 76, the Complexity of a target of Digital possession must be half rounded up of the user's IQ. Unclear if it's possible for user to try and use a lower IQ.
  • pg 83 Security Clearance cost
  • pg 101 modifiers
  • pg 108 Reduced Time
  • pg 109 "1/2 HP per die of damage (round up);"
  • pg 111 halved FP costs per minute

What UP means[]

There is some inconsistency about that. B9 initially mentions:

For negative numbers, “up” means “in the positive direction”; e.g., if you multiply -7 points by 1/2 to get -3.5 points, round the result to -3 points

For example compare MA 68's right column of Targeted Attack;

  • the fighter can buy off up to half of his default penalty (round up) for a strike

The examples given include:

  • (Boxing Punch/Face): Defaults to Boxing-5; cannot exceed Boxing-2.
  • (Broadsword Swing/Neck): Defaults to Broadsword-5; cannot exceed Broadsword-2
  • TA (Judo Throw/Skull): Defaults to Judo-7; cannot exceed Judo-3.

This interprets "up" as being able to round 2.5 or 3.5 to 3 or 4 points bought off.

Now the left column:

  • Grapples use half the usual hit location penalty:
  • -3 for Face or Neck

B400 mentions you round penalties UP though:

  • Halve hit location penalties (round up) if you are grappling a body part

TG5 though:

  • The modifier can be improved up to the grappling penalty, but not more than that; e.g., when punching the skull, you could spend up to 4 CP to improve the hit location penalty from -7 to -3

TG7 though:

If you are already grappling the head or torso, you may attack to grapple the neck at only -1 instead of -3
The ear (Martial Arts, p. 137) is a pressure point, which can be grappled at -4

Necks are -5 and Ears are -7 normally, 2.5 and 3.5 halved appear to round "up" to 3 and 4.

So it is possible the -3 is a typo and intended to be -4 to punch the skull.

The "penalty" may be perceived as a positive number during halving before being subtracted from the to-hit skill.

See also[]

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