Cost: 15 points
See Invisible is an exotic physical advantage that grants the ability to see a specific form of invisibility.[1]
Special Modifiers[]
Special Enhancements[]
- True Sight (+50%): "vision can penetrate all deceptions related to the type of invisibility you can foil, including camouflage, disguises, and illusions."[2]
Special Limitations[]
- Exclusive from PP17 is actually two categories:
Forms[]
- See Invisible (unparenthesized) is suggested on P127 for Electrokinesis and ESP, P129 for Illusion, P130 for Light
- presumably when no source/category/type is specified this defaults to mean Electromagnetic Vision, or it could mean that any variety could be purchased reasonably under the power
- See Invisible (Ghosts) is suggested under Astral Projection power on P123, and P134 for Spirit Control
- this is a descriptive category, per Horror
- See Invisible (Magical) is suggested under Anti-Magic [3]
- See Invisible (Psionic) is suggested under Anti-Psi[4]
- See Invisible (Spirit)
- this is a power source, per Horror
- See Invisible (Super) is suggested under Anti-Super[4]
P72 expanded with a new option: "must choose either one of the descriptive categories under Invisibility (p. 56) or a particular power source" " H18 mentions the need to specify either:
- type of perception (ie Sonar)
- power source (ie Spirit)
- descriptive category (ie Ghosts)
"If he selects a source, then all that matters is the power modifier on Invisibility"
H39 the Mystic Practitioner includes "See Invisible (any)"
H75 the Minion includes "See Invisible [15]"
H82 the Witch includes "See Invisible (Spirit) [15]"
Ghost problems[]
Since spirits are often insubstantial in addition to being invisible, they can easily jump through (or into) walls/floors to use as cover to obstruct sight.
To adapt to that would require other countermeasures, such as:
- Clairsentience (advantage): using Clairvoyance to teleport one's vision to other localities, skirting cover
- Scanning Sense (to detect spirits behind cover)
- Penetrating Vision
Alternatives[]
- forms of invisibility which are Substantial Only (effectively give See Invisible for free to Insubstantial creatures)
- Senses that detect something else such as Sonar or Vibration Sense
- Dark Vision (Hypersensory enhancement)
- Blind Fighting skill: fight invisible foes without seeing them
- take Affects Substantial on Night Vision or Dark Vision, per B118 Spectral Vision metatrait.
See Also[]
- Invisibility
- Selective Area
- Spirits
- True Sight (Alchemy Elixir)
References[]
- ↑ Basic Set pg 83
- ↑ GURPS Powers p 73
- ↑ GURPS Powers pg 121
- ↑ 4.0 4.1 GURPS Powers pg 122