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This list of Sound College spells is a reformatting of the list at the GURPS Repository with spells from other canonical sources and Enchantment information (including energy cost) added
†: Spell is VH.
Underlined material is from Classic
"M": does the spell require Magery to learn
PC: Prerequisite Count
Prerequisite Count Needed Prerequisite Count of some spells needs to be calculated
Spell M Prerequisites PC Enchantment
Energy
Item Notes Book, Page
Alter Voice N 4 Body Control spells and 4 Sound spells 8 1,000 Any [2] Magic p. 41
Call (A) N None 0 25 Magic: The Least of Spells p. 6
Concussion N Shape Air and Thunderclap 5 NA NA NA Magic p. 26
Converse Y Magery 1, Garble, and Silence 4 150 any [3, 4] Magic p. 173
Delayed Message Y Magery 1, Voices, and Sense Life 3 NA NA NA Magic p. 173
Disrupt Y Magery 2, Concussion, Sound Jet, and Secret Spell (Disrupt). Magic Styles: Dungeon Magic p. 23
Echoes of the Past Y Magery 2, History, and Voices 7 500 J, S, W [3, 4] Magic p. 107
Far-Hearing Y Magery 1 and 4 Sound spells; may not have Deafness or Hard of Hearing 4 400 C, J [2] Magic p. 173
Garble N Voices 2 400/1,000 C, J/S, W [2]/[3T, 4] Magic p. 172
Great Voice N Voices and Thunderclap 3 200 S, W, H, J [2] Magic p. 173
Hush N Silence 2 200 C, J [2] Magic p. 172
Imitate Voice N Voices 2 NA NA NA Magic p. 172
Improved Concussion†; Y Magery 4 and at least seven Sound spells including Concussion and Great Voice 7 Magic: Artillery Spells p. 25
Invisible Wizard Ear Y Wizard Ear and Invisibility 10 NA NA NA Magic p. 174
Ley Speech Y Seek Ley Line and Voices Thaumatology: Urban Magics p. 19
Fatal Frequency† Y Magery 3, Concussion, and Sound Jet Magic: Death Spells p. 20
Keen (Sense) Hearing N None 0 150 per point C, J [3] Magic p. 133
Mage-Stealth N Hush 3 500 C, J [2] Magic p. 172
Mer-Speech (A) N None 0 25 Magic: The Least of Spells p. 17
Message N Great Voice and Seeker 7 1,000 conch [3] Magic p. 173
Musical Scribe N Scribe 5 350 pen [1] Magic p. 174
Noise N Wall of Silence 3 100 per hex area, Rug [1] Magic p. 173
Perilous Pulsations† Y Magery 4 and at least seven Sound spells, including Concussion and Sound Jet 7 Magic: Artillery Spells p. 24
Resist Sound N 4 Sound spells 0 800/1,200 any/J, S, W [2]/[3] Magic p. 173
Scribe N Voices, Dancing Object, and 1 written Language at Accented or better 4 350# pen [1] Magic p. 174
Selective Hearing (A) N None 0 25 Magic: The Least of Spells p. 15
Silence N Sound 1 80 per hex area [1] Magic p. 171; Fantasy p. 172
Silver Tongue N Voices and Emotion Control 6 200/600 S, W/J [3T, 4]/[1] Magic p. 174
Sound N None 0 50 any [3] Magic p. 171; Fantasy p. 172
Sound Jet N Great Voice 4 400 S, W, J [3, 4] Magic p. 173
Sound Vision N Keen Hearing or Acute Hearing 0 400 S, W, J [2] Magic p. 171
Squeak (A) N None 0 25 Magic: The Least of Spells p. 15
Throw Voice (A) Y None 0 25 Magic: The Least of Spells p. 16
Thunderclap N Sound 1 300 G, S, W, J [3] Magic p. 171
Voices N Sound 1 20 per word any [1] Magic p. 172
Volume Control/TL Great Voice 100/20 J, W, baton/radio, etc.# [3]/[1] Classic: Technomancer p. 28
Wail of the Banshee† Y Magery 3 and any 10 Sound spells, including Message 10 Magic: Death Spells p. 20
Wall of Silence N Silence 2 100 per hex area [1] Magic p. 172
Withering Wail† Y Magery 4 and at least 10 Sound spells, including Great Voice and Noise 10 Magic: Artillery Spells p. 25
Wizard Ear Y Apportation, Far-Hearing, and Sound Vision 6 450 painting or sculpture of ear [1] Magic p. 174
Wizard Mouth Y Apportation, Far-Tasting, and Great Voice 7 325/650 any#/carved mouth [1]/[3, 4] Magic p. 104

Item Class Table[]

Code Class of Item
A armor or clothing
Am Amulet (not to be confused with an Alchemy Amulet)
Ar Arrow
B Brush
C Clothing
CN Compass Needle
Cl cloak
Com Computer
Con Container
Cr Crypt or Coffin
Fig Figurine
G Glove (single)
Gs Gloves (pair)
H Helmet, Crown or other headgear,
J jewelry; e.g., an amulet or ring
Md Modem
Mi Mirror
MW Missile Weapon
Q Quiver
R Rug or Mat
S staff – any rod-shaped piece of organic material up to 6 feet long
Sh Shoes or other Footwear
Sl Shield
Sp Spectacles
T Timepiece
W wand
Wep weapon

General Enchantment Notes[]

  • [1] Always on. Works at all times without the addition of a Power spell
  • [2] Allows the user to cast the spell, but only on himself.
  • [3] Allows the user to cast the spell exactly as if he knew it himself.
  • [3T] Allows the user to cast the spell by touching the subject.
  • [4] Mage only. If any spell on the item has this restriction, it extends to all spells on the item.
  • [5] Cost of magical materials required.
  • # There are exceptions to the value given; see the original spell description

Special Notes[]

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