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Under Source-Specific Rules (also known as Special Rules for Powers)

"For each power in the campaign – or at least, each source – the GM should examine the options in this chapter and choose those that give the “flavor” he desires." "Source and origin are not the same thing. Source defines how a power works; origin defines how it came to exist. They tend to have a modifier (-10%, unless noted otherwise) regarding their cost.

  • Biological
  • Chi: generally the domain of cinematic martial arts.
  • Cosmic (+50% or more)
  • Divine (-10% unless done as Power Investiture)
  • High-Tech (special)
  • Elemental
  • Magical
  • Moral Powers (-20%)
  • Nature Powers (-20%)
  • Psionic
  • Spirit (-25%)
  • Super-Powers

References[]

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