Amount of Ritual[]
Under the default GURPS Magic system amount of ritual for all spells is dependent on skill (modified by mana):
| Skill level | Ritual Required | Time | Cost |
|---|---|---|---|
| 9 or less | Both hands and both feet free for elaborate ritual movements and be able to speak certain words of power in a firm voice | Double | As listed |
| Skill 10-14 | Speak a few quiet words and make a gesture. | As listed | As listed |
| Skill 15-19 | Speak a word or two or make a small gesture | As listed | Reduced by 1 |
| Skill 20+ | None (see note) | Halved (round up) cannot be below 1 sec | Reduced by 2 |
| Skill 25-29 | None (see note) | Divided by 4 (round up) | Reduced by 3 |
| Skill 30 or more | None (see note) | For every five levels halve casting time again | For every five levels reduce by an additional 1 |
Note[]
Some spells require a ritual regardless of what skill they are known at. Divination and Missile spells are prime examples of this.
Rituals Required[]
Some settings require rituals to be performed regardless of skill level. Also some forms of magic (such as Ritual Magic require rituals for all spells.
As a Limitation[]
A power or ability that requires a ritual to activate uses Preparation Required
References[]
- GURPS Magic Pg 8