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Statblocks are just the raw stats for something with no point totals. Classic statblocks literally only had the stats. This wiki uses Classic statblocks with 4e elements like Attacks, Traits, Class, and (if known) Combat Effectiveness Rating.

Monster Example[]

Monster Manual 5e - Aboleth -p13

Aboleth (5e)

Aboleth
Monster Class Mundane.
ST 33 HP 33 Speed 6.25
DX 11 Will 18 Move 1
IQ 15 Per 10 Weight 6,500 lbs.
HT 14 FP 14 SM
Size
+4
13 hexes
Dodge 9 Parry 8 DR 6*
Attacks Affliction (aura): If touched on bare skin (Contact Agent) by a tentacle, resist with HT-3 or skin becomes a moist, semi-transparent membrane; victim gains Fragile (Brittle), Unnatural Feature, and Weakness (drying out, 1d/5 minutes). The aboleth can turn this power on and off.
Bite (11): 3d-5 crushing. Reach C
Hypnotic Pattern (18): Psionic power that projects a Persistent Sense-Based (vision) Malediction over a 4-yard radius. Those in the area who see the pattern must roll Will or become Stunned (roll Will to recover).
Magical Mirage: Psionic power of Illusion over an 8-yard radius with Independence. Used to create illusory walls or floors, or to change the appearance of an area.
Mind Control (IQ vs Will): Psionic version of the Mind Control advantage with the Puppet limitation. Those controlled gain Slave Mentality.
Programmed Illusion: Psionic power of Illusion over a 2-yard radius with Initiative, so it can be programmed to react to external stimuli.
Suffocating Mucus (aura): In water, the aboleth is always surrounded with a layer of mucus. Any who come into contact with this mucus with their bare skin must roll vs HT-3 or trade the ability to breathe air for the ability to breathe water for 30 minutes times the margin of failure
Tentacle Strike (11): 3d+1 crushing, plus Affliction Aura. Reach C.
Veil of Illusion (18): Psionic power that projects a Malediction on the target (-1/yard range). Victim must roll Will-3 or be Afflicted with a Cosmetic Morph to appear as the aboleth wishes for 1 minute times the margin of failure.
Traits Amphibious (Water Move 6); Appearance (Horrific); Callous; Charisma 3; Clairsentience (Projection, can use spells, magical abilities, and Maledictions on the physical world; Visible, Psionic; 15 seconds to activate, range 200 yards); Dark Vision; Doesn't Breathe (Lungs & Gills); Double-Jointed; Extra Arms 2; Fanaticism (Aboleth superiority); Hard to Kill 2; Laziness; No Legs (Semi-Aquatic); Psi Talent 4; Telecommunications (Telesend, Psionic); Racial Memory (Active); Resistant to Metabolic Hazards +3; Social Stigma (Monster).
Skills Artist (Illusion)-15; Fast Talk-15; Hidden Lore (any one)-16; Intimidation-21; Observation-14; Wrestling-14.
Habitat NG
Bestiary
Origin
1st Ed. AD&D Monster Manual II
Notes Speaks its own language, plus two others of the GM's choice at Native. This example is only a baseline. Actual individuals will likely be stronger and more skilled. In particular, the skills listed are a scant minimum. In time, the average aboleth will pick up many Hidden Lore skills and languages.
CER 84 (OR 40 or PR 44).

This creature was originally published in the 1st Ed. AD&D Monster Manual II. Conversion done by Mshrm. Eel-like fish creatures the size of an elephant, with psionic illusion and mind-control powers. They are born with their parent's memories.

NPC Statblocks[]

4e NPC statblocks are slightly more sophisticated. The template for these is ({{NPCFull}}) as shown by this example from Castle Everglory:

Toad Face (Orcish Shaman)[]

Just as short as Iron Claw but less heavy, Toad Face the shaman is most easily distinguished by his bald head, his tiger-skin robes, the extraordinary wartyness of his skin, and the engraved wooden staff he holds in his hands. He is by far the cleverest Orc present and he knows it. The frustration of not being in charge is eating him up inside.

In combat, Toad Faceโ€™s first priority is keeping himself out of melee range. His next priority is to look for an opportunity to cast Mass Daze on a concentrated enemy group. He will also look for an opportunity to disrupt enemy plans with Dispel Magic and may use Minor Healing and Major Healing to heal himself or one of the Blood Axe Bugbears. If forced into melee combat, he will cast Strike Blind on whoever looks most likely to hurt him.

Toad Face (Orcish Shaman)
Monster Class Mundane
ST 10 HP 12 Speed 5.5
DX 12 Will 13 Move 5
IQ 13 Per 14 Weight NG
HT 12 FP 14 + 4 SM
Size
0
NG
Dodge 8 Parry 12 DR 0
Attacks Quarterstaff-15 1d+2 Crush
Social Background
(TL; CF; Language)
Setting Default
Traits Appearance (Ugly); Bully (12); Combat Reflexes; High Pain Threshold; Infravision; Rapid Healing; Resistant to Metabolic Hazards (+3); Social Stigma (Savage)
Skills None
Spells: The shaman knows the following spells, all at level 16: Armor, Cure Disease, Darkness, Daze, Detect Magic, Dispel Magic, Major Healing, Mass Daze, Mass Sleep, Minor Healing, Paralyze Limb, Sleep, Staff, Strike Blind, Touch.
Notes Speaks Bugbear, Common, Goblin and Orcish; +4 is from Power Item Quarterstaff
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