http://forums.sjgames.com/showpost.php?p=1962292&postcount=7
- Blocks would be stops attempted with bare hands, weapons, shields, etc. They would get a bonus for the size of whatever you're blocking with – larger than current shield DB (maybe DB+2) for shields, and equal to something like maximum Reach+1 for fists, weapons, etc. If successful, the attack would hit and damage whatever you blocked with: your forearm (which might be protected by armor DR), blade, buckler, etc. Obviously, weapon and shield tables would need to show plausible DR, HP, and HT scores!
Paired concept of Deflections