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The referee should wipe the boxer's gloves, get the boxer's attention. Look into their eyes. Are they looking right back at you? -- Assoc. of Boxing Commissions & Combative Sports Referee Manual[1]

Stun is a state that where one must Do Nothing until they pass some form of attribute check. Typically, physical stuns require a Health (HT) check (roll at or under your HT), while mental stuns require a Intelligence (IQ) check, once per turn (that is, once per second).

Types of Stun[]

"Or, as I call them, "Oof, Huh, and Eek" -- Cherrio

  • A physical stun can result from major wounds (including crippling injuries) or Afflictions that fail a HT check. It forces Do Nothing maneuvers and ends when a HT check is passed.
    • Failing a HT check by 5 or more (or any critical failure) causes Unconsciousness![2]
  • A mental Stun is a variation which happens when surprised, and requires IQ checks to break out of instead, but is otherwise similar.
  • A fright stun is similar to a mental stun, but requires a Will roll to break out of it.[3] See Fright Checks for more details.

What To Do When Stunned[]

  • Remember to roll your check to escape (HT, IQ, Will, see above)
  • You can still make active defenses (such as dodges, parries and blocks), but at -4[4]
  • You can still maintain a grapple (in a Quick Contest of ST) while stunned, although you're at -4. Likewise, if you're attempting to Break Free of a grapple, your opponent would be at -4 if they're stunned[5] (for instance, an ally bonks your opponent on the head with a lamp).
  • There doesn't appear to be any language preventing someone from completing their turn if they were injured mid-turn, such as Hurting Yourself or punching a Spines opponent and having an Extra Attack
  • There doesn't appear to be any language preventing someone with Compartmentalized Mind from having a Concentrate atop their mandatory Do Nothing

what is allowed[]

MA88 notes under Nose Slap:

If hit, the target is stunned and must roll vs. HT.
Failure means he drops anything he’s holding in either hand and clutches his nose.

Powers 112 under Requires (Attribute) Roll and PU8 under Active Defense limitation

You roll at -4 if stunned, and can’t roll at all in situations where you wouldn’t get an active defense

Powers 115:

If he’s mentally or physically stunned – or stops concentrating – his ability deactivates automatically.

PU8 under Active Defense, Independent:

This also eliminates the -4 for being stunned

what is disallowed[]

MA62 notes under Lizard Climb notes:

any combat result that causes a fall .. knocks you off the wall.
You can try to stop yourself if you’re not stunned


PU8 limitations pg 13 notes for Granted by (Other):

Your ability also goes away if the granter is ever stunned

Animal IQ[]

B393 notes that animals or other groups with IQ 5 or less are exempt from the automative -2 to initiative that applies to totally leaderless sides.

The mental stun resulting from Total Surprise takes a long time for low-IQ creatures to break out of if they lack the +6 bonus from Combat Reflexes, leading some to posit ideas like floating this toll to Will or Perception to make it easier for these creatures to break free from.

Advantages[]

Disadvantages[]

  • Good Morning..? -- Mental stuns caused by waking up
    • Light Sleepers wake up easily, but are likely to be mentally stunned at first
    • Sleepwalkers might be mentally stunned if woken up (by a character or an obstacle)
  • Combat Paralysis can cause mental stunning during combat (although oddly enough, it uses HT to recover). See page for details.
  • Confused is not stunning--you just have trouble making a decision. You still defend normally and can even counterattack if need be.
  • Low Pain Threshold is pretty punishing

See Also[]

  1. Revision 7/2022, p.7, seen here
  2. Basic Set, p.420
  3. Basic Set, p.360
  4. Basic Set, p.420
  5. Basic Set, p.371