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per GURPS Powers 160+

  1. Combining Powers
  2. Creative Uses of Special Effects
  3. Temporary Enhancements
  4. Using Abilities at Default

designer notes[]

Sean Punch in http://www.sjgames.com/pyramid/sample.html?id=5782 designer notes mentioned:

Another common option is a reduction to the FP cost to use the power's abilities under the right conditions.

This lowers all FP expenditures for any reason: regular use, extra effort, stunts, and anything else the GM comes up with.

See also[]

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