Cost: 10 points/level
Super Jump is an exotic physical advantage that allows you to make superhuman leaps. Each level of Super Jump doubles the distance and height you can achieve when jumping. [1]
If this is Reliable or part of a Power then Talent bonuses benefit Jumping skill rolls when using it, such as during a Flying Tackle.
Special Enhancements[]
- Bouncing (+50%)
- Maneuverable (+50%)
Special Limitations[]
- Full Power Only (-10%)
- Horizontal Only (-25%)
- Lighter Than Air (-10%)
- Planetary (-5%)
- Projectile (-20%)
- Vertical Only (-25%)
Alternatives[]
- Improved Basic Move
- Enhanced Move (Ground)
See also[]
References[]
- GURPS Powers pg 79-80