Cost: 0 or 5 points
Terrain Adaptation is an exotic physical Advantage that allows you to ignore DX or Move penalties for one specific type of unstable terrain: ice, sand, snow, etc.
- DX or Move penalties on solid ground: 0 points
- Can move on both solid ground and unstable terrain: 5 points
Special Enhancements[]
- Active (+300%)
Alternatives[]
- Clinging: Travel vertically.
- Walk on Liquid: Traverse anything less solid than sand or snow.
- Climbing Line: An accessory perk that creates climbable, swingable ropes--or vines, web, etcetera.
References[]
- Basic Set, p.93
- GURPS Powers, p.83-4