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Cost: [30 + 10 per -1 to Fright Check]

Terror is a supernatural mental advantage [1] on which you concern the normal human mind by a characteristic of yours. Awe and Confusion use all the same rules including modifiers for advantages and disadvantages as Terror.

Special Enhancements[]

  • Active (±0)
  • Presence (+25%)
  • Awe; Confusion (±0): "at the GM’s option, Awe and Confusion are separate advantages"[2] as they use the Awe and Confusion Check Table not the standard Fright Check table.[3]

Special Limitations[]

Powers Built From Terror[]

  • Fear (+0%): Terror (-2 to Fright Checks; Active, +0%) [50]

Alternatives[]

  • Affliction (Daze, Ecstasy, Hallucinating, etc enhancement): attack that causes the victim to halt

References[]

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