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"The material presented here is a community original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games."

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GURPS Wiki
GURPS Wiki
Thaumatology - RPM

GURPS Thaumatology: Ritual Path Magic is a complete, stand-alone, and self-contained magic system for GURPS.

Learning Magic[]

Performing Magic[]

  • Define the Ritual: Spell Effects, Greater Effects Multiplier, Traditional Trappings, Specific Definition
  • Choose the Skill: Non-Adepts and Magic
  • Aquire the Energy: Gathering Ambient Energy, Tapping Energy Sources
  • Cast the Spell

Advanced Magic[]

  • Additional Detail: ”Blocking” Spells, Divinations, Magic vs. Magic, Wards, Familiars, Working Together
  • Conditional Rituals: Trigger
  • Charms
  • Alchemical Elixirs
  • Grimoires
  • Places of Power
  • Enchanted Items
  • The Sephiroth and Decans

The Grimoire[]

  • Mixing Magic Systems, The “Right” Way

Related Material[]