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Thaumatology-Urban Magics

Thaumatology-Urban Magics

Thaumatology: Urban Magics contents:

On the Street of the Wizards[]

Organizing Magic[]

  • Mages’ Guilds, Specialists, Schools for Sorcery, Magical Factories, Magical Research Institutes, Mafias, Street Gangs

Spirits Transactions[]

  • Death Will Not Release You
  • Sacrificial Brokerages

Magical Practitioners[]

Templates[]

  • Allied Tradesman, Consulting Mage, Criminal Mage, Enchanted Item Dealer, Exorcist, Forensic Sorcerer, Glamour Girl, Potion Seller, Street Wizard, Thaumatological Scholar, Urban Shaman

Advantages[]

  • Sacred Balance

Skills[]

New Magical Arts[]

Lapidism[]

Shaping semi and precious stones to make magical effects. Compare to Craft Magic

Ley Line Spells[]

Ratpiping[]

Using Music to control animals

Sacred Architecture[]

  • The Language Of Stone, Placing Buildings, Drawing Plans, Construction, Effects Ornamentation

Urban Divination[]

  • Agoramancy, Demomancy, Geomancy, Mediospicy, Numerology

Magic In Urban Environments[]

Energy Sources[]

  • Mass Magic
  • Demurgy
  • The Mechanical Equivalent of Magic
  • Mana Transmission

Cities And Mana Levels[]

  • Mana Depletion
  • Religion
  • Religious Spillover
  • Agriculture
  • Technology
  • Magical Defenses
  • The Urban Landscape
  • Precious Metals
  • Aspected Mana

Magical Reliability[]

  • Enchantment And Reliability

Essential Matters[]

  • Building Materials
  • Essential Economies
  • New Transformations

The Enchanted City[]

Enchanted Housekeeping[]

Enchanted Buildings[]

Public Works[]

  • Water, Sewers And Dumps, Light, Cities Of Darkness, Weather And Climate, Power

Travel And Transportation[]

  • Personal Travel, Vehicular Travel, Transportation Infrastructure, Flight, Ley Lines And Travel, Teleportation, Maps And Magical Travel, Enchanted Streets, Interdimensional Portals, Ley Lines And Interdimensional Travel, Cities On The Move

Wonders And Marvels[]

  • The Bronze Giant, The Elevator, The Key To The City, The Memory House, The Spring Of Healing

Supernatural Inhabitants[]

Gods And Spirit Allies[]

  • Familiars, Immigrant Gods, Minor Gods, Servitors Of Gods, Spirit Roads, Spirits Of Buildings, Urban Faeries

Magically Created Beings[]

  • Phantasms

Haunted Streets[]

  • Alienation, Criminal Spirits, Disease Spirits, Gargoyles, Haunted Houses, Lost Souls, Necropolises, The Spirit Of The Mob, Urban Vampires, Vermin Spirits,

Urban Settings and Campaigns[]

Scale[]

  • Isolate, Village, Town, City, Metropolis, World-City

Location[]

  • Basic Necessities, Specialized Resources. Transportation and Trade, Defensibility, Mana Level, Built by Command, Ruins

How Much Magic?[]

Planning the Campaign[]

  • Civic Champions, The Firm, Great House, Mean Streets, Police Procedural, Right-Hand Men, School Days, Sophisticates
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