The Last Gasp by Douglas H. Cole is an article proposing a new fatigue system.[1]
Long-Term Fatigue[]
Penalties of Fatigue[]
New breakpoints are based on FP/5 (fifths), and a -1 to attribute scores while in those ranges.
Discussions and Such[]
Gaming Ballistic[]
2013[]
2018[]
Other External Links[]
- 2012 following 2010 discussion http://forums.sjgames.com/showthread.php?t=71412
- https://legendsmith.github.io/technicolor-dream-GURPS/lastgasp
- 2012 discussion http://forums.sjgames.com/showthread.php?t=93011
- 2013 http://rpgsnob.blogspot.com/2013/03/road-testing-last-gasp-for-gurps.html
- http://pseudoboo.blogspot.ca/2018/01/last-gasp-cheat-sheet.html
- http://pseudoboo.blogspot.com/2018/04/pseudobot-new-last-gasp-helper-and-all.html
See Also[]
- Costs Action Points instead of Costs Fatigue or Costs Hit Points
- Exchanges and Lulls
- HT roll to resist fatigue loss
- Increasing mobility while using The Last Gasp
- Injury and Damage (Varies)
- Possessions Under Control
- Pressing and Stalling
- Roll With Blow
- Shrug It Off
References[]
- Pyramid 3/44: Alternate GURPS II, p.4-13
- ↑ Pyramid 3/44: Alternate GURPS II, p.4-13