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The Thieves' Guild is a criminal organization and covert guild of sorts, dealing primarily in stealing goods and offloading them elsewhere to turn a tidy profit. While they usually offer training/mentorships to roguish types--almost like a service guild--they are often the "big, muddy net" that reroutes street urchins to a life of crime--and they can often be quite competitive and territorial against lesser, unaffiliated criminals.[1]

Contacting the Guild[]

As a covert and criminal group, it takes some real street-smarts to contact the Thieves' Guild.[2] They wouldn't be a very effective guild of thieves if they were easy to find.

Goods and Services[]

Goods[]

As one might expect, the Thieves' Guild often produces its own thievery tools--or has covert connections to "proper" trade guilds. Only thieves (or perhaps, Delvers) could justify needing lockpicking sets, knockout poisons, grappling hooks, and Thieves' Mail.[3]

Thieves' Mail[]

Thieves' Mail is a blackened mail with superior flexibility and produces minimal noise. It's +3 CF, and doesn't count towards Encumbrance for the purposes of Acrobatics, Climbing, Stealth, and other skills.[4][Note 1] The following table has some of the maths already done for you, based on the normal Armor prices and weights!:

Armor DR Body Arms Pants(Legs) Shirt

(Body and Arms)

Light Thieves' Mail

weight

3/1 2,100

12.6

1,000

6

1,500

9

3,100

18.6

Thieves' Mail

weight

4/2 3,780

15.8

1,800

7.5

2,700

11.2

5,580

17

Heavy Thieves' Mail

weight

5/3 5,040

18.9

2,400

9

3,600

13.5

7,440

32.4

Use the lower DR against crushing attacks, such as hits with clubs and maces. Mail counts as metal wherever it counts. Note that Body includes a collar for the neck--useful against bites and blades, and helps resist garrotes!

Thieves' Oil[]

A slippery material that seems to affect everything except the palms, feet, or other manipulators. It gives +5 to rolls to escape bonds, squeeze through openings, and break free (for instance, from a grapple). It lasts 1d hours after applied. $700, 0.5 lb.[5]

Eyeless Masks[]

A signature item of the notorious Westriver Thieves' Guild. They are typically built to be adjustable and interchangeable--they could fit just about anyone's head, that's the point! Eyeless masks use a minor version of the Glass Wall enchantment to provide vision from the inside. Note that while eyeless, they do still have perforations or vents for breathing, and will sometimes be painted or stained so Thieves can tell each other apart while on missions--especially silent ones.

Mask DR Price WT
Common Leather Eyeless Mask 2 $15+???[Note 2] 1.2

It's rumored that the head of the Thieves' Guild wears an Enthralling Mask, which has aided them in buying time in the rare case they get caught--and in public speaking for the Guild![6]

Associated Traits[]

  • Code of Honor (Outlaw's) -- More guidelines than strict rules, the Outlaw CoH keeps capital-T Thieves from fighting, at least directly.[7]
  • Social Stigma (Criminal Record) -- An odd one, for sure. It's not that the Guild dislikes thieves--it's that they don't have as much trust in folks who got caught.[8]

On Yrth[]

In his timeline, Dai Blackthorn lost his adoptive family to a rather nasty Thieves' Guild that saw Dai as competition.[9][10] Apparently, it wasn't his first "offense" to the Guild, as they tossed him off a pier rather early in his career...[11] In another retelling, it was Dai's independent teacher that they targeted and killed.[12]

Notes[]

  1. This should be added to the Armor (DF) page, as well.
  2. Applying Glass Wall to an item is Fanon, and these masks are probably no more than $1,000. Getting one in the Guild likely results in taking on some amount of debt just to pay off the thief-wizards making them. What a racket!

References[]

  1. Dungeon Fantasy 17: Guilds, p.17
  2. DFRPG: Adventurers, p.90
  3. Thieves' Mail is a blackened mail with superior flexibility and produces minimal noise. It's +3 CF, and doesn't count towards Encumbrance for the purposes of Acrobatics, Climbing, Stealth, and other skills.
  4. DFRPG: Adventurers, p.110
  5. DFRPG: Adventurers, p.116
  6. Fanon
  7. DFRPG: Adventurers, p.58
  8. DFRPG: Adventurers, p.66
  9. Basic Set: Characters, p.12
  10. Basic Set: Characters, p.310
  11. Basic Set: Characters, p.164
  12. Basic Set: Characters.