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Tiamat, Ruler of Saltwater, Mother of Monsters, is one of the oldest primordial beings mentioned in any human records.[1] Babylonian in origin, her legend—like many others—grew and focused under the lens of tabletop games,[2] and was revamped under new creative works like the SCP Wiki.[3]

As the Mother of Monsters, Tiamat's legend itself holds historical/cultural/magical significance on most worldlines. Her terrifying presence should be reserved for the most dire of circumstances, when worlds are about to collapse... or new ones are about to form.

In any faithful adaptation, Tiamat is female, monstrous to some degree, and speaks Akkadian.

SCP breakdown[]

  • Item #: SCP-5866
  • Clearance Level: 3, Confidential
  • Containment Class: Esoteric, Tiamat
  • Disruption Class: 4/Amida
  • Risk Class: 5/Critical

Babylonian Tiamat[]

Tiamat (Babylon)

As per GURPS: Fantasy — 1200 points

Appearance[]

She has a horizontal body with four clawed legs and two wings; her head bears four widely spaced eyes with membranous protection, and a fanged mouth with a forked tongue. She has gills, as befits her aquatic nature, and her skin shimmers like the ocean.

She is 200’ long and weighs 300 tons. Her mere presence instills terror, which she utilizes often in her quest to avenge her husband, Apsu.

Flooding Waters[]

Babylonian-Tiamat's main attack is the ability to summon flood waters that fill a 60-yard radius centered upon Tiamat’s physical body, choking anyone in the area. This is modeled as Affliction 6 (HT-5; Area Effect: 60 yards radius, +300%; Incapacitation: Choking, +100%; Emanation, -20%) 288 points.

A possible analog may exist in the SCP multiverse as SCP-169.

AD&D1 & 2 Tiamat[]

This is regarding an unofficial conversion of D&D material to GURPS.
Tiamat (D&D)

Cost: 1920 (0+1935-15) points (not counting skills and learned spells)

While this form of Tiamat is much smaller, she makes up with it via her spells and deity powers. At 60' (20 hexes) long this version of Tiamat is a Monstrous Western Dragon in GURPS meaning she is at least 3,000 lbs.

According AD&D first and second edition Deities and Demigods she is the Babylonian Tiamat with her battles with Marduk being legendary. She also goes by the name Takhisis in Greyhawk.

Later versions have Alternate Form (Human) [15]. In some realities she uses the pseudonym "Queen Tamait".

Attributes and Secondary Characteristics[]

(Size, -60%) Section total: [0]

Attributes Secondary
Characteristics
Speed Move SM 6
ST 30 [0] HP 32 [0] Basic 7.25 7 DR 0
DX 14 [0] Will 16 [0] Modifier 0 (-1) Dodge 10
IQ 16 [0] Per 16 [0] Final 7.25 6 Parry N/A
HT 15 [0] FP 15 [0] Cost [0] [0] Block N/A
Total [0] Total [0]
Air Move Basic Speed x 2 (dropping all fractions) 12
Water Move Basic Move/5, rounded down NA
Striking ST
Bonus
0 Lifting ST
Bonus
Lifting
ST
Basic
Lift
Cost
Striking ST 30 0 30 180 [0]
Thrust
Damage
3d Up to Encumbrance
Level
Move Dodge
Swing
Damage
5d+2 180 lbs None 6 10
Cost [0] 360 lbs Light 4 9
540 lbs Medium 3 8
1080 lbs Heavy 2 7
1800 lbs Extra-Heavy 1 6

Social Background[]

Total: [1]

Advantages and Perks[]

Total: [1935]

Disadvantage and Quirks[]

Total: [-15]

  • Enemies (Bahamut, Deity King of Metaliic Dragons, Marduk; 6 for either) [-5]
  • Reputation (Deity Queen of Chromatic Dragons) +4 to Chromatic Dragons (1/2) [+10]; -4 to everybody else [-20] [-10]

Skills[]

Standard Divine Abilities (meta trait)[]

The base package assumes IQ 10 + Power Investiture 1 [10] - Tiamat will have +8 due to her IQ and Power Investiture +2

  • Command ("no saving throw vs. this divine ability"): Mind Control [50]
  • Comprehend languages: Gift of Tongues and Gift of Letters combined (special spell, VH) - 15 [28]
  • Detect alignment: Aura (spell) - 15 [24]
  • Gate: Planar Summons (spell, limited to mythos) - 15 [24]
  • Geas: Great Geas (VH spell) - 15 [28]
  • Quest (no saving throw): Lesser Geas (VH spell) - 20 [48]
  • Teleport: Jumper [100] and Warp [100]
  • True Seeing: Dark Vision [25] + See Invisible (True Sight, Magical, +50%) [23] — [48]

Notes[]

Speculation[]

While it is easy to see ancient gods as "emergency levers" to pull when things get risky, it's important to understand that they all have their own motivations, which may already bring them in line with enemy forces.

Tiamat's one desire in the old legends was the quietness of a world untouched by man and monster, her main trait (aside from enjoying and personifying saltwater) is enjoying the cold of winter before being slain by Marduk in the early rains of spring.

If one wakes up the Mother of Monsters to beseech her to fight the likes of the Lord Beneath the Ice, they may be disappointed when she finds the cold and quiet the Lord brings to be exactly what she'd prefer. Worse, that the Lord Beneath the Ice was Tiamat all along.

See Also[]

References[]

  • GURPS Fantasy, p. 56
  • Deities and Demigods 1st edition 1st printing (1980) p. 8
  1. GURPS Fantasy, p.56
  2. For instance, AD&D 1's "Deities and Demigods", 1980
  3. SCP-5866 in particular
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