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This is a Cinematic technique

Technique Name: Timed Defense
Difficulty: Hard
Prerequisite: None
Default: Active Defense-2
Maximum: Active Defense
Damage: None
Book/Page: GURPS Martial Arts p. 89

Timed Defense is found on page 89 of GURPS Martial Arts

"Timed Defense (Dodge)" has the benefit of not needing to specialize by a combat skill, but the drawback of only being usable once per turn.

This offsets Runaround Attack and Flank penalties.

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