This is a Cinematic technique
- Technique Name: Timed Defense
- Difficulty: Hard
- Prerequisite: None
- Default: Active Defense-2
- Maximum: Active Defense
- Damage: None
- Book/Page: GURPS Martial Arts p. 89
Timed Defense is found on page 89 of GURPS Martial Arts
"Timed Defense (Dodge)" has the benefit of not needing to specialize by a combat skill, but the drawback of only being usable once per turn.
This offsets Runaround Attack and Flank penalties.