GURPS Wiki

"The material presented here is a community original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games."

READ MORE

GURPS Wiki
GURPS Wiki

MA81 is a variation on Parry and only defaults to Sumo/Judo/Wrestling. It is a defense against a Slam, normally, but does have another use.

Even though parries normally imply contact with hand/arm, or in later books a foot/leg (see Leg Parry and Jam) this is different:

"Trip can use many body parts: arms, legs, a hip, etc."

The Hip is an undefined hit location but likely implies the Pelvis, a lower portion of the Abdomen sublocation of the Torso which was defined later in Low-Tech. This would be important to know if using rules for Hurting Yourself or if someone were to use PUA against a Hip-Trip.

What else "etc" may cover is unknown - obviously it could be tricky to allow tripping with literally anything, such as the head or neck. These are short implements difficult to stick in the way of things.

A "free foot" is explicitly the only means of tripping someone who isn't trying to Slam you though, thought doing a Dive which presumably allows other body parts to be used to trip.

The situation of attacking someone not slamming you is as follows:

someone running past you (not merely stepping) within a yard.
On a battle map, that’s through your hex or an adjacent hex.

This is very similar to an Interdiction and still counts as a parry. It presumably applies to anyone using Movement Points and moving multiple hexes in a single second, since Step is excluded as a valid target.

see also[]