- Technique Name: Two-Handed Punch
- Difficulty: Average
- Prerequisite: Brawling
- Default: Brawling-2
- Maximum: Brawling
- Damage: Better of thr+1 or thr at +1d cr
- Book/Page: GURPS Martial Arts p. 81
Classic's incarnation of Martial Arts called it the Rabbit Punch "maneuver" (back in Classic the term "maneuver" meant what "technique" does in 4e) on page 53.