| This page contains one or more unofficial conversions of Classic material that can include fan expansion of canonical material (which should be noted in body text). |
Other Names: Blue-Cap (England); Coblynau (Wales); Gomme (France); Knocker (Cornwall); Matanda (Philippines); Meister Hämmerlinge (Germany).
Underground Faerie
Cost: 199 ([40]+[155]-[91]+[95]+[0]) points
Description
Underground faeries are usually short but strongly built, like the gnomes and dwarves of fantasy, and often dress in the style of miners of the time and place where they are encountered
- Attributes and Secondary Characteristics [40]: ST+4 [40]
- Advantages and Perks [155]: Absolute Direction [5]; Ally Group (Local underground faeries, 100%, x8 [40], medium group 8x, 9 or less) [40]; Danger Sense [15]; Dark Vision [25]; Tunneling [30]
- Optional Advantages [N/A]: None
- Disadvantages and Quirks [-91]: Bad Temper [-10]; Dependency (Tied to location, tiny, 1d/day) [-40]; and [-40] points chosen from Hidebound [-5], Hunchback [-10], Low Empathy [-15], No Sense of Humor [-10], Obsession (Mining) [-5], Phobia (Agoraphobia) [-10/-20] Stubbornness [-5]; Angered by swearing, whistling, and failure to provide appropriate offerings. [-1]
- Optional Disadvantages [N/A]: None
- Skills [95]: Engineer/TL (Mining) IQ/H at IQ+4 [20]; Geology/TL IQ/H at IQ+4 [20]; Metallurgy/TL IQ/H at IQ+4 [20]; Stealth DX/A at DX+3 [16]; Wrestling DX/A at DX+4 [16]
Technique (Head Lock+3) [3] - Optional Skills [N/A]: None
- Innate Magic [0]: None
- Features: None
Lenses[]
- Matanda [+9]: Dread (Salt and spices) [-20]; No Depth Perception [-10]; Unnatural Feature (Large nose, one nostril) [-1]. Not tied to location [+40].
References[]
- Classic: Faerie pg 15, 76
- GURPS Update