There are various Book and Paths of Magic examples provided in both Classic and 4e GURPS.
Important Note[]
It is possible that totally different paths can have the same name. Despite this odds are they have no relationship to each other.
Classic: Shapeshifters[]
- Path of Form also has spells of the Path; one of the few examples of a Classic Path.
Hellboy Sourcebook and Roleplaying Game[]
- The Path of Cunning
- The Path of Knowledge
- The Path of Luck
- The Path of Protection
- The Path of Spirit
GURPS Thaumatology[]
Paths[]
- Path of Cunning
- Path of Dreams
- Path of the Elements
- Path of Form
- Path of Gadgets
- Path of Health
- Path of Knowledge
- Path of Luck
- Path of Nature
- Path of Protection
- Path of Spirit
Books[]
- The Book of the Names of the Dead - "deals entirely with the sort of necromancy that ends up banned by any lawmakers who learn of it – but it includes enough protections and countermeasures that benevolent scholars sometimes force themselves to read it."
- Gentle Art of the Floating World - from the world of magicians, geisha, and ninja.
- The Deeper Principia, Annotated - Sir Isaac Newton’s three-volume Philosophiae Naturalis Principia Mathematica...which according to magicians contains embedded mystical secrets in the text.
Expansions[]
GURPS Thaumatology: Age of Gold[1] grouped most of the Energy Accumulating paths here into themes. All the paths have a listing of spells.
GURPS Thaumatology: Ritual Path Magic[]
All Paths in this book are IQ/VH
- Path of Body (Yesod)
- Path of Chance (Hod)
- Path of Crossroads (Tiphareth)
- Path of Energy (Geburah)
- Path of Magic (Chesed)
- Path of Matter (Netzach)
- Path of Mind (Chokmah)
- Path of Spirit (Binah)
- Path of Undead (Malkuth)
Fanworks[]
- Magical Styles Fan Netbook
- Infinite Library
- Boil and Bubble: Light Ritual Path Magic Spells by Christopher R. Rice
See Also[]
References[]
- ↑ pg 18