Cost: 20 points
Walk on Air is a exotic physical Advantage that allows you to walk on air, smoke, and other gases as if they were solid ground.
Special Enhancements[]
- Specific (-40% to -60%; DM discretion): only if you can only walk on a particular type of gas
- Lighter Than Air (-10%)
- Maximum Height (30-foot limit, -10%; 10-foot limit, -20%; 5-foot limit, -25%)
- Planetary (-25%)
Alternatives[]
References[]
- Basic Set pg 97
- GURPS Powers pg 87-8