Walls are static objects in the game, typically used for keeping out elements, wild animals, or greedy munchkins. Walls are typically considered completely solid, opaque, inanimate objects (without stats), but may be given damage resistance based on their hardness and HP based on their mass, if need be. Typically, these stats are only used if the PCs need to get somewhere both very fast and very loudly.
Typical Walls[]
Wall Type | DR | HP per
chunk |
Description |
---|---|---|---|
Brick Wall | 16 | 67 |
|
Drywall | 0-1 | 18 |
|
Chain Link Fence | 6? | โ |
|
Castle Walls (realistic) | 780 | 1,200 |
|
Castle Walls (fantasy) | 6-10 | 20 |
|
The rules for assigning HP to Doors/Walls are mentioned in Basic Set, p.558
Magic / Summoned Walls[]
Magical and elemental walls have no DR unless otherwise stated. They are typically Area spells, and are four yards high by default--enough to prevent almost all non-flying creatures from bypassing them.
Wall Type | Description |
---|---|
Wall of Light | Can brighten a battleground and/or be used to block line-of-sight. Many creatures can see in the dark, but few can see through light. Combine with Bright Vision for the perfect ambush against dazzled foes. |
Wall of Lightning | A shimmering, crackling curtain of lightning. It inflicts 1d-1 burning or higher to those crossing or touching, and impedes vision and hearing from the light and noise. |
Wall of Silence | A peculiar, anti-sonic wall. Useful against sonic attacks, and can utterly baffle sonar-based cave creatures. |
Wall of Wind | Blasts away arrows, projectiles, and swarms. Possibly useful against deadly clouds of gas. |
Spell Wall | Blocks regular spells that rely on line of sight--but not missile spells, oddly enough. |
Force Wall | Blocks missile spells and physical force -- regular spells and light can pass through. |
Utter Wall | Resists all intruding spells using the caster's effective skill when cast. Very powerful. |
Anti-Wall Creatures[]
- The might Siege Beast is a clear choice for breaking down walls, doing about 22+ damage per swing.
Errata[]
Dungeon Fantasy 2 on page 35 had a mistake regarding them:
- a 3โ wall has DR 468, DR 135.
This was corrected at http://www.sjgames.com/errata/gurps/4e/dungeon-fantasy-2.html where it clarifies it was supposed to be 135 HP.
See Also[]
- For the Innate Attack enhancement that creates walls, see the wall enhancement
- For the spell that repels other spells, see Spell Wall
- For the figurative wall of shields, see Shield Wall
- For the wide-bodied earth elemental, see Walking Wall