Wands have the Breakable limitation and though they are not machines they can be repaired
- Hefty Wand (-30%): wand that is large enough to be used as mace; SM -4, DR 4, HP 14
- Long Wand (-35%): wand large enough to be used as a club; SM -4, DR 2, HP 8
- Rod (-35%): Balanced cane; SM -4, DR 2,HP 10.
- Slender Wand (-30%): Tiny and hard to grab; SM -5, DR 2, and HP 6
- Staff (-30%): SM -3, DR 2, HP 13
They also have the Can Be Stolen limitation and, of course, the Magical (-10) limitation
In addition they can have Energy Reserve, Magery, and or Medium with the Gadget limitation (45%/-50%)