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Wands have the Breakable limitation and though they are not machines they can be repaired

  • Hefty Wand (-30%): wand that is large enough to be used as mace; SM -4, DR 4, HP 14
  • Long Wand (-35%): wand large enough to be used as a club; SM -4, DR 2, HP 8
  • Rod (-35%): Balanced cane; SM -4, DR 2,HP 10.
  • Slender Wand (-30%): Tiny and hard to grab; SM -5, DR 2, and HP 6
  • Staff (-30%): SM -3, DR 2, HP 13

They also have the Can Be Stolen limitation and, of course, the Magical (-10) limitation

In addition they can have Energy Reserve, Magery, and or Medium with the Gadget limitation (45%/-50%)

References[]

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