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This list of Water College spells is a reformatting of the list at the GURPS Repository with spells from other canonical sources and Enchantment information (including energy cost) added
†: Spell is VH.
Underlined material is from Classic
"M": does the spell require Magery to learn
PC: Prerequisite Count
Prerequisite Count Needed Prerequisite Count of some spells needs to be calculated

The Water College is one of the five "perfect solid" colleges and is represented by the icosahedron (d20).

Spells[]

Spell M Prerequisites PC Enchantment
Energy
Item Notes Book, Page
Acid Ball Y Magery 2 and Create Acid 8 300 S, W [3, 4] Magic p. 191
Acid Jet Y Magery 2, Water Jet, and Create Acid 10 900 S, W [3] Magic p. 192
Arctic Blast† Y Magery 4, Frostbite, and Icy Breath Magic: Artillery Spells p. 27
Alkahest Jet Y Magery 4, Essential Acid, and Acid Jet Pyramid 3/25: Epic Magic, p. 18
Alkahest Sphere Y Magery 4, Essential Acid, and Acid Ball Pyramid 3/25: Epic Magic, p. 18
Boil Water N Shape Water and Heat 8 200 J, S, W [3] Magic p. 192
Breathe Air N Create Water and Destroy Air 6 150 S, W, J, C [2] Magic p. 26
Breathe Steam† Y Magery 1, Steam Jet, and Resist Fire 14 1,000 J [3, 4] Magic p. 192
Breathe Water N Create Air and Destroy Water 6 400 A, J [2] Basic Set, p. 243; Magic p. 189
Body of Ice† Y Magery 2, Body of Water, and Freeze 6 1,300 J, S, W [2] Magic p. 189
Body of Water N Shape Water 4 1,200 S, W, J [2] Magic p. 185
Boil Water N Shape Water and Heat 8 200 S, W, J [2, 5 ($100 carnelian)] Magic p. 189
Cloud (A) N None 0 25 Magic: The Least of Spells p. 17
Condense Steam N Cold or Boil Water 5 300 J, S, W [3 ($100)] Magic p. 189
Cone of Corrosion† Y Magery 4 and Acid Jet 11 Magic: Artillery Spells p. 27
Control Water Elemental Y Summon Water Elemental 9 1,000 S, W, J Grants +2 Magic p. 28
Coolness N Cold 5 200 C, J, S, fan [2] Magic p. 187
Create Acid Y Create Water and Create Earth 7 300 J, S, W [3, 4] Magic p. 190; Pyramid 3/60: Dungeon Fantasy III, p. 6
Create Ice N Freeze 5 200 J, S, W [3] Magic p. 188; Pyramid 3/60: Dungeon Fantasy III, p. 6
Create Spring N Dry Spring and Shape Water 8 675 S [3, 5 ($500 emerald)] Magic p. 190
Create Steam

(Create Well)

N Boil Water 9 400 J, S, W [3]([1]) Magic p. 190
Create Water N Purify Water 200 J, S [3] Basic Set, p. 253; Magic p. 184; Pyramid 3/60: Dungeon Fantasy III, p. 6
Create Water Elemental Y Magery 2 and Control Water Elemental NA NA NA Magic p. 22
Current N 6 Water spells 6 300 J, S, W [3] Magic p. 194
Dehydrate N 5 Water spells, including Destroy Water 5 700 S, W [3, 4, 5 ($1,000)] Magic p. 188
Destroy Water N Create Water 3 300 J, S [3] Basic Set, p. 253; Magic p. 185
Dissipate† Y Magery 3, plus either Body of Water and Earth to Water, or Flesh to Ice and Melt Ice. Alternatively, Magery 3, Body of Fluid, Earth to Fluid, and Secret Spell (Dissipate. Magic: Death Spells, p. 21 and Magical Styles: Dungeon Magic, p.8
Distill N Mature and Destroy Water 7 7 400 kettle [1]
Drown† Y Magery 3, Breathe Air, and Breathe Water Magic: Death Spells, p. 21
Dry Spring N Destroy Water and Shape Earth 6 450 S [3] Magic p. 188
Earth to Water Y Magery 1, Create Water, and Shape Earth 5 500 J, S, W [3T, 4] Magic p. 52
Elemental Plumbing Control Water Elemental 100 x cost plumbing [1] Classic: Technomancer p. 38
Essential Acid† Y Magery 3 and all 6 Acid spells 13 1,100 J, S, W [3, 4] Magic p. 192; Pyramid 3/60: Dungeon Fantasy III, p. 6
Essential Water N 6 Water spells 6 800 S, W, J [3, 4] Magic p. 189; Pyramid 3/60: Dungeon Fantasy III, p. 6
Flow N Body of Fluid and Secret Spell (Flow) Magical Styles: Dungeon Magic, p.9
Flesh to Ice† Y Magery 1, Frostbite, and Body of Water 8 1,200 S, W [3T, 4] Magic p. 190
Fog N Shape Water 4 300 J, S, W [3] Basic Set, p. 253; Magic p. 193
Foul Water N Purify Water and Decay 4 100 S, W [3T] Magic p. 185
Freeze N Shape Water 4 200 S, W, J [3 ($100 blue gem)] Magic p. 185
Frost N Create Water or Cold 3 200 S, W, J [3 ($350 blue gem)] Magic p. 193
Frostbite N Frost and Freeze 6 700 W, S [3T, 4 ($500 spell materials, $500 blue gem] Magic p. 189
Geyser† N 6 Water spells including Create Spring, and either 4 Earth spells or 4 Fire spells 9 NA NA NA Magic p. 190
Hail N Snow 8 500 S [3, 4] Magic p. 195
Ice Dagger N Ice Sphere or Water Jet 5 400 J [3, 4] Magic p. 188
Ice Slick N Frost 4 100 per hex/250 R/W, S, J [3, 5 ($250)]/[3, 5 ($500)] Magic p. 186
Ice Sphere N Shape Water 4 400 S, W [3, 4 ($500 sapphire)] Magic p. 186
Ice Vision Shape Water 400 S, W [3, 4] Classic: Magic p. 37
Icy Breath† Y Magery 1, Snow Jet, and Resist Cold 12 400 J [3, 4, 5 ($500 sapphire)] Magic p. 192
Ice Storm† Y Magery 4, Hail, and Storm Magic: Artillery Spells p. 29
Icy Missile N Icy Weapon 4 1,000 MW [1, 5 ($500 sapphire)] Magic p. 186
Icy Touch Y Magery 1 and 5 Water spells 4 800 S, W 1# [3, 4] Magic p. 188
Icy Weapon N Create Water 3 750 Wep [1, 5 ($2,000)] Basic Set, p. 253; Magic p. 185
Infiltrate† N Body of Fluid and Secret Spell (Infiltrate. Magical Styles: Dungeon Magic, p. 9
Mass Coolness N IQ 12+ and Coolness and Secret Spell (Mass Coolness Pyramid 3/76: Dungeon Fantasy IV, p. 14
Mass Resist Acid N IQ 13+, Secret Spell (Mass Resist Acid, and Resist Acid Pyramid 3/4: Magic on the Battlefield, p. 9 and Magical Styles: Dungeon Magic, p. 13
Melt Ice N Heat or Freeze 4 300 S, W, J [3 ($100)] Magic p. 186
Mer-Speech (A) N None 0 25 Magic: The Least of Spells p. 17
Mud Jet Water Jet and Create Earth, or Create Water and Sand Jet 8 600 S, W [3, 4] Magic p. 52
Purify Water N Seek Water 1 50 hoop of bone or ivory [3[note 1]] Basic Set, p. 253; Magic p. 184
Rain N Clouds 5 600 S, W [3, 4,[note 2]] Magic p. 195
Rain of Acid Y Magery 2, Create Water, and Create Earth 7 1,200 S [3, 4] Magic p. 191
Rain of Alkahest Y Magery 4, Essential Acid, and Rain of Acid Pyramid 3/25: Epic Magic, p. 19
Rain of Ice Daggers Y Magery 2, Hail, and Ice Dagger 12 800 S [3, 4, 5 ($1,000 sapphire)] Magic p. 192
Resist Acid N Create Acid 8 800/1,200 J, S, W [2]/[3] Magic p. 190
Resist Water N Umbrella, or Shape Water and Destroy Water 2 200/400 J, S, W [1, 2]/[3, 5 ($200 emerald)] Magic p. 186
Scald† Y Magery 4, Create Steam, and Steam Jet Magic: Artillery Spells p. 27
Sea Legs (A) N None 0 25 Magic: The Least of Spells p. 17
Seek Coastline N Seek Water 1 NA NA NA Magic p. 184
Seek Water N None 0 40 W [3, 5 ($300)] Basic Set, p. 253; Magic p. 184
Shape Water N Create Water 3 400 J, S, W [3] Basic Set, p. 253; Magic p. 185
Sink (A) N None 0 25 Magic: The Least of Spells p. 14
Snow N Clouds and Frost 7 450 S [3, 4]# Magic p. 193
Snow Jet N Water Jet and Freeze 6 600 S, W [3, 4, 5 ($500 sapphire)] Magic p. 189
Snow Shoes N Shape Water 4 350 Sh [1] Magic p. 186
Spit Acid† Y Magery 3, Acid Jet, and Resist Acid 12 400 J [3, 4] Magic p. 192
Spit Alkahest Y Magery 4, Essential Flame, and Spit Acid Pyramid 3/25: Epic Magic, p. 19
Sponge (A) N None o 25 Magic: The Least of Spells p. 17
Squirt (A) N None o 25 Magic: The Least of Spells p. 17
Steam Jet N Water Jet and Boil Water 10 700 S, W [3, 4, 5 ($300) Magic p. 191
Storm N Rain and Hail 10 1,000 S [3, 4] Magic p. 195
Stygian Cold Y Magery 4, Essential Water, and Frostbite Pyramid 3/25: Epic Magic, p. 18
Stygian Ice Dagger Y Magery 4, Essential Water, and Ice Dagger Pyramid 3/25: Epic Magic, p. 18
Stygian Ice Sphere Y Magery 4, Essential Water, and Ice Sphere Pyramid 3/25: Epic Magic, p. 18
Stygian Touch Y Magery 4, Essential Water, and Icy Touch Pyramid 3/25: Epic Magic, p. 18
Summon Water Elemental Y Magery 1 and either 8 Water spells or 4 Water spells and another Summon Elemental spell 8 800 S, W, J [3] Magic p. 27
Sweat (A) N None 0 25
Swim N Shape Water and Levitation 6 1,000 S, W, J, cape [2] Magic p. 147
Tide N 8 Water spells 8 225 J, S, W [3] Magic p. 194
Transfer Water Y Magery 1 and Shape Water Thaumatology: Urban Magics, p. 34
Umbrella N Shape Water or Shield 1 100 J [2] Magic p. 185
Walk on Water N Shape Water 4 500 S, W, J, C [2] Magic p. 186
Walk through Water Y Magery 1 and Shape Water 4 1,100 C, J [2] Magic p. 188
Water Jet N Shape Water 4 600 S, W, J [3, 4] Magic p. 187
Water Vision N Shape Water 4 200 any [3] Magic p. 187
Waves N Shape Water 4 300 J, S, W [3] Magic p. 194
Whirlpool N Shape Water 4 500 J, S, W [3, 4] Magic p. 187
Wilting† Y Magery 4 and at least 10 Water spells, including Dehydrate 10 Magic: Artillery Spells p. 28

Item Class Table[]

Code Class of Item
A armor or clothing
Am Amulet (not to be confused with an Alchemy Amulet)
Ar Arrow
B Brush
C Clothing
CN Compass Needle
Cl cloak
Com Computer
Con Container
Cr Crypt or Coffin
Fig Figurine
G Glove (single)
Gs Gloves (pair)
H Helmet, Crown or other headgear,
J jewelry; e.g., an amulet or ring
Md Modem
Mi Mirror
MW Missile Weapon
Q Quiver
R Rug or Mat
S staff – any rod-shaped piece of organic material up to 6 feet long
Sh Shoes or other Footwear
Sl Shield
Sp Spectacles
T Timepiece
W wand
Wep weapon

General Enchantment Notes[]

  • [1] Always on. Works at all times without the addition of a Power spell
  • [2] Allows the user to cast the spell, but only on himself.
  • [3] Allows the user to cast the spell exactly as if he knew it himself.
  • [3T] Allows the user to cast the spell by touching the subject.
  • [4] Mage only. If any spell on the item has this restriction, it extends to all spells on the item.
  • [5] Cost of magical materials required.
  • # There are exceptions to the value given; see the original spell description

Special Notes[]

  1. through water is poured through the bone or ivory hoop
  2. A Rain wand or staff must be kept in water; it loses its enchantment if left dry for over an hour
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