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This list of Weather College spells is a reformatting of the list at the GURPS Repository with spells from other canonical sources and Enchantment information (including energy cost) added
†: Spell is VH.
Underlined material is from Classic
"M": does the spell require Magery to learn
PC: Prerequisite Count

"Sometimes the rain comes down so hard you forget you've ever been dry. I try to see it, out there in the past or in the future, rainbows waiting." -- Elmer Fudd, "Pway for Me"

Prerequisite Count Needed Prerequisite Count of some spells needs to be calculated
Spell M Prerequisites PC Enchantment Cost Item Note Book, page
Ball of Lightning Y Apportation and Lightning 8 600 J, S, W [3, 4] Magic p. 197
Body of Lightning† Y Magery 2 and Lightning 7 3,000 J, S, W [2] Magic p. 198
Chain Lightning† Y Magery 4, Ball of Lightning, and Resist Lightning NA NA NA Magic: Artillery Spells p. 29
Cloud (A) N None 0 25 Magic: The Least of Spells p. 17
Cloud-Vaulting† Y Magery 2, Jump, and Walk on Air 12 2,500/2,000 Sh/J, S, W [2]/[3, 4] Magic p. 148
Cloud-Walking N Walk on Air and Walk on Water 9 500 J, S, Sh, W [2] Magic p. 148
Clouds N 2 Water spells and 2 Air spells 4 300 S, W, J lasts for 10 min Magic p. 194
Cool N Cold and 4 Air spells 9 NA NA NA Magic p. 195
Current N 6 Water spells 6 300 J, S, W [3] Magic p. 194
Explosive Lightning Y Lightning 7 NA NA NA Magic p. 196
Fog N Shape Water 4 300 J, S, W [3] Magic p. 193
Frost N Create Water or Cold 3 200 S, W, J [3 ($350 blue gem)] Magic p. 193
Hail N Snow 8 500 S [3, 4] Magic p. 195
Grave Grounding† Y Magery 3, Body of Lightning, and Resist Lightning Magic: Death Spells, p. 22
Jolt (A) N None 0 25 Magic: The Least of Spells p. 17
Ice Storm† Y Magery 4, Hail, and Storm Magic: Artillery Spells p. 29
Improved Explosive Lightning† Y Magery 4 and at least 10 Air spells or 10 Weather spells, including Explosive Lightning 10 Magic: Artillery Spells p. 29
Lethal Lightning† Y Magery 3, Annihilation, and Explode Magic: Death Spells, p. 22
Lightning Y Magery 1 and 6 other Air spells 6 800 S, W [3, 4, 5 ($1,200 platinum)] Basic Set, p. 244; Magic p. 196
Lightning Armor N 6 Lightning spells including Resist Lightning 12 a: 1,000; b: 700 cape, 1000 armor S, J a: [3, 4, 5 ($300 platinum + opal)] Magic p. 198
Lightning Missiles Y Lightning Weapon 8 NA NA NA Magic p. 198
Lightning Stare† Y Lightning, Resist Lightning 8 1,000 J [3, 4, 5 ($500 platinum + $500 opal)] Magic p. 198
Lightning Weapon Y Magery 2 and Lightning 7 750 Wep [5 ($300 platinum + Opal)] Magic p. 198
Lightning Whip Y Lightning 7 350 J, G, whip [3, 4] Magic p. 196
Mass Resist Lightning N IQ 13+, Secret Spell (Mass Resist Lightning), and Resist Lightning Pyramid 3/4: Magic on the Battlefield, p. 9 and Magical Styles: Dungeon Magic, p. 13)
Predict Weather N 4 Air spells 4 NA NA NA Basic Set, p. 243; Magic p. 193
Rain N Clouds 5 600 S, W [3, 4,[note 1]] Magic p. 195; Fantasy, p. 168
Resist Lightning N 6 Air Spells 6 1,000/1,500 any/J, S, W [2]/[3] [5]($1,000 in platinum) Magic p. 196
Shocking Touch Y Lightning 7 1,500 G, S, W [3T] Magic p. 196
Snow N Clouds and Frost 7 450 S [3, 4]# Magic p. 193
Spark Cloud Y Shape Air and Lightning 7 150 J, S, W [3, 4, 5 ($1,000)] Magic p. 196
Spark Storm Y Windstorm and Lightning 7 300 J, S, W [3, 4, 5 ($1,000)] Magic p. 196
Storm Y Rain and Hail 10 1,000 S [3, 4] Magic p. 195
Storm Shelter (A) N None 0 25 Magic: The Least of Spells p. 17
Stroke of Lightning Y Any three of Ball of Lightning, Flaming Armor, Rain of Acid, Breathe Fire, Flaming Missiles, Rain of Fire, Breathe Steam, Flaming Weapon Rive, Burning Touch, Lightning Armor, Shocking Touch, Continual Sunlight, Lightning Missiles, Spark Cloud, Explosive Fireball, Lightning Stare, Spark Storm, Explosive Lightning, Lightning Weapon, Spit Acid, Fire Cloud, Lightning Whip, Wall of Lightning and Secret Spell (Stroke of Lightning) Magic Styles: Dungeon Magic, p. 19
Tide N 8 Water spells 9 225 J, S, W [3] Magic p. 194
Wall of Lightning Y Lightning 7 500 J, S, W/area [3, 4]/[1] Magic p. 197
Warm N Heat and 4 Air spells 8 150 S [3, 4] Magic p. 195
Waves N Shape Water 4 300 J, S, W [3] Magic p. 194
Weather Dome N 2 spells from each of 4 elements 8 NA NA NA Magic p. 169
Wind N Windstorm 4 300 J, S, W [3] Magic p. 193

Item Class Table[]

Code Class of Item
A armor or clothing
Am Amulet (not to be confused with an Alchemy Amulet)
Ar Arrow
B Brush
C Clothing
CN Compass Needle
Cl cloak
Com Computer
Con Container
Cr Crypt or Coffin
Fig Figurine
G Glove (single)
Gs Gloves (pair)
H Helmet, Crown or other headgear,
J jewelry; e.g., an amulet or ring
Md Modem
Mi Mirror
MW Missile Weapon
Q Quiver
R Rug or Mat
S staff – any rod-shaped piece of organic material up to 6 feet long
Sh Shoes or other Footwear
Sl Shield
Sp Spectacles
T Timepiece
W wand
Wep weapon

General Enchantment Notes[]

  • [1] Always on. Works at all times without the addition of a Power spell
  • [2] Allows the user to cast the spell, but only on himself.
  • [3] Allows the user to cast the spell exactly as if he knew it himself.
  • [3T] Allows the user to cast the spell by touching the subject.
  • [4] Mage only. If any spell on the item has this restriction, it extends to all spells on the item.
  • [5] Cost of magical materials required.
  • # There are exceptions to the value given; see the original spell description

Special Notes[]

  1. A Rain wand or staff must be kept in water; it loses its enchantment if left dry for over an hour
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