Default: DX-5 or DX-6 depending on type of whip
Whips (DX/Average or DX/Hard) is a skill listed under Melee Weapon, Whips and is used with any flexible weapon made from a length of chain, leather, wire, etc.
Weapons That Fall Under This Category[]
They default to each other at -3; a "^" denotes a Superscience weapon
- Belt (as an improvised weapon; Whip-2)
- kau sin ke (Chain Whip)
- Urumi
- Monowire Whip^
- Monowire Switchblade^
- Force Whip
Character Templates[]
Whip appears in the following character templates
- Priests of Order, Pyramid 3-78 - Unleash Your Soul, p. 14
- Horseman, Pyramid 3-53 - Action p. 13
- Monster Slayer, Pyramid 3-47 - The Rouge's Life p. 21
- Justiciar, Pyramid 3-10 - Crime and Grime p. 4
- Botlicker, Reign of Steel - Will to Live, p. 9
- Crusader, Monster Hunters, p. 10
- Sage, Monster Hunters, p. 15
- Warrior, Monster Hunters, p. 19
- Brother, Monster Hunters 4 - Sidekicks, p. 5
- Muscle, Monster Hunters 4 - Sidekicks, p. 12
- Occultist, Monster Hunters 4 - Sidekicks, p.. 13
- Tough Guy, Monster Hunters 4 - Sidekicks, p. 16
- Bandit, Fantasy, p. 116
- Gladiator, Fantasy, p. 215
- Scholar, Dungeon Fantasy 4 - Sages, p. 9
- Priest of Love, Dungeon Fantasy 7 - Clerics, p. 19
- Killer, Dungeon Fantasy 15 - Henchmen, p. 14
- Sage, Dungeon Fantasy 15 - Henchmen, p. 15
- Peasant Hero, Banestorm, p. 214
- A Typical Villager, Backdrops - The Tower of Octavius, p. 28
- Weapon Master, Action 3 - Furious Fists, p. 11
Douglas Cole quote[]
http://forums.sjgames.com/showpost.php?p=1519224&postcount=30
So: switches, not mandatory "yeah, if you built your character around this, you can't use the new rules without nerfing him" actions.
Well, except for Cloak and Whip. I was given permission to tone those down a priori.
References[]
- Basic Set pg 209
- GURPS Ultra-Tech