Cost: 10 points
When you grapple or parry using Judo or Wrestling, your arms and hands count as weapons: Enemies don’t get free attacks if they parry you; likewise, if you fail a parry using those skills, your assailant can’t opt to attack your arms instead.
Deliberate attacks targeting your arms or hands can still injure them normally, but you get +3 to HT rolls for crippling (and to resist Wither Limb spells!). You enjoy the same benefits with the Push skill, but not when striking for damage.
Your ST bonus in a grapple, break free, strangle, takedown, or pin isn’t limited to +2 if you know Wrestling at DX+2.[1] It’s +3 at DX+3, +4 at DX+4, and so on, with no upper limit! Finally, you may learn the martial artist’s Immovable Stance, Parry Missile Weapons, and Push skills without needing Trained By A Master, and buy up to six levels of Lifting ST.
See Also[]
- This trait is a key advantage for grapplers, such as the Wrestler archetype!
- For the fundamental advantage for ranged heroes, see Heroic Archer!
References[]
- ↑ DFRPG Adventurers, p. 93